ScrapYard Armory

A BattleTech weblog

Archive for October, 2010

Oct-13-2010

Linked Scenario Online Campaign Part I

I’m making good on my threat to hold a linked scenario campaign online.  I’m going to need your help to make it happen.  Warm up your MegaMek and jump into the action if you can.

Part One is an abstract campaign meaning there will be no campaign map in use.  Each sub-unit will be given orders like Attack, Defend, and Repair and they move off to attack opposing forces with like orders as applicable.

The Forces

This campaign will feature two classic rivals, Davion versus Liao.  Using the Random Assignment Tables in Total Warfare and BattleTech Force Balancer, The following forces were generated.  They are approximately equal in terms of Battle Value. Each side begins with six lances of units and three technical teams.  Here is the TRO:

The Davions

  • Chase Lance
    • Sentry SNT-04 (3/3)
    • Strider Prime (3/3)
    • Stealth STH-1D (4/3)
    • Nightsky NGS-4S (4/3)
  • Command Lance
    • Victor VTR-9K (3/4)
    • Gunslinger GUN-1ERD (4/3)
    • Longbow LGB-12C (3/3)
    • Atlas AS7-K (4/3)
  • Enforcer Lance
    • Enforcer III ENF-6M (3/3)
    • Enforcer ENF-5D (3/4)
    • Centurion CN9-D (2/4)
    • Whitworth WTH-2 (4/3)
  • Heavy Lance
    • Jagermech III JM6-D3 (4/3)
    • Jagermech JM6-DD (3/4)
    • Falconer FLC-8R (4/4)
    • Penetrator PTR-4D (3/2)
  • Recon Lance
    • Commando COM-5S (4/3)
    • Javelin JVN-10P (3/3)
    • Valkyrie VLK-QD1 (3/4)
    • Wolfhound WLF-2 (4/4)
  • Strike Lance
    • Firestarter FS9-S (4/3)
    • Blackjack BJ-2 (2/4)
    • Hatchetman HCT-5S (3/3)
    • Enforcer ENF-5D (3/4)

The Liaos

  • Chase Lance
    • Sha-Yu SYU-2B (4/3)
    • Snake SNK-1V (3/4)
    • Huron Warrior HUR-W0-R4L (3/3)
    • Men Shen Prime (4/4)
  • Command Lance
    • Awesome AWS-8Q (3/3)
    • Stalker STK-5M (3/4)
    • Emperor EMP-6A (4/3)
    • Pillager PLG-3Z (4/4)
  • Heavy Lance
    • Catapult CPLT-C1 (3/4)
    • Jinggau JN-G8A (4/3)
    • Grasshopper GHR-5H (3/3)
    • Marauder MAD-5L (4/4)
  • Recon Lance
    • Cossack C-SK1 (3/4)
    • Spider SDR-5V (4/3)
    • Firestarter FS9-S (3/4)
    • Raven RVN-3L (4/3)
  • Strike Lance
    • Clint CLNT-2-3U (3/3)
    • Blackjack BJ-2 (4/3)
    • Vindicator VND-5L (3/4)
    • Huron Warrior HUR-W0-R40 (4/4)
  • Warrior Lance
    • Blackjack BJ-2 (3/4)
    • Vindicator VND-3L (3/3)
    • Vindicator VND-3L (4/3)
    • Dervish DV-7D (4/4)

The Basics

Here are the ground rules we are using to kick off our campaign.  I expect new ground rules to be added as necessary.  We are doing this to find out what works and what needs tweaking.  Also, I hope that it will inspire others to get their game on and try out a linked scenario campaign of their own.

  • Orders are assigned opposing forces randomly among available targets.
  • Terrain is selected randomly unless one force has a defend order.  Defender may select terrain.
  • Available terrain must be from standard BattleTech maps.  If it was printed in a map pack, you can use it.
  • Scenario conditions are looked up as battles are assigned.  The campaign score will be as dynamic as possible.
  • Lances are the lowest sub-unit.  You may not issue combat orders to less than four ‘Mech unless forced by your numerical situation.
  • If any player retreats before turn 6 is complete, the opposing side receives a decisive victory for the battle (2 Victory points).

Get Ready to Battle

The main battle will be tracked in a new page located at the top of the site.  Check back for updates as the battle progresses.

Posted under Articles
Oct-6-2010

MechWarrior Quirks

The ScrapYard presents MechWarrior Quirks, a resource for creating unique MechWarriors.

We have had access to MechWarrior special abilities in a variety of official publications.  This document pulls them together and expands the offering.  Dozens of new MechWarrior abilities are provided alongside old favorites from Tactical Operations and A Time of War as well as negative quirks.

Included are rules to generate random MechWarriors or help you hand pick them.  Recruitment tables are provided for those wishing to incorporate unique MechWarriors into their Chaos Campaigns.

From fresh recruits with a knack for scrounging up spare parts to elite Manei Domini specializing in melee combat, there are near endless possibilities.

MechWarrior Quirks (PDF, 172KB)

Some Examples

Here are a few examples of MechWarriors generated from these rules.  Random names were generated using Taharqa’s BattleTech Name Generator.

Adam Sager (Piloting 3, Gunnery 4)

  • Srounge: +2 to Obtain Replacement Parts between missions.

Sara Han (Piloting 2, Gunnery 3)

  • On a Roll: -1 to Gunnery the turn after this MechWarrior destroys an enemy unit.

Curt Johns (Piloting 5, Gunnery 3)

  • Familiarity (Thunderbolt TDR-5S):  -1 to Piloting when piloting a TDR-5S Thunderbolt.
  • Sissy: +1 to Gunnery for all attacks at short range. +2 to-hit for melee attacks.
  • Bad Habits Die Hard: Ignore one negative Quirk unless injured.

Musamba Takata (Piloting 2, Gunnery 2)

  • Manei Domini: Tau Wraith (Multi-Modal Eye, VDNI)
  • Crack Shot I: -2 to Gunnery when firing a single weapon system.

More to Follow

I expect to update this document in the future and would love to include new quirks from you the reader.  If you have an idea for a new quirk, leave a comment or shoot me an email.

Posted under Articles
Oct-1-2010

Word of Blake Shadow Division Reinforcements

These units will join the Shadow Division forces I already have painted and completes a Level II with some battle armor for backup.

All together they are part of a larger project that I started a while ago.  The battle armor were not in the original mass of miniatures I acquired but are an added bonus because I’m taking so long to get it done.

Like the others, these ‘Mechs came together very quickly with heavy dry brushing.  Only a few details are used to help them pop.  I’m sure they will get along nicely with the others and help to terrorize the Inner Sphere in future campaigns.

Posted under Minis