ScrapYard Armory

A BattleTech weblog

Mar-11-2008

The Trent Affair: Skirmish

Forces from the Word of Blake descend upon an allied look out post. The defenders, a ragtag mix of units from across the Inner Sphere, stand in their way.

The attacking Word of Blake forces consist of a light/medium ‘Mech Level II and a light/medium Combat Vehicle Level II.

The defending Inner Sphere forces include a light/medium Mech Lance, a light Combat Vehicle Lance, and a standard Battle Armor Lance. The Inner Sphere forces must protect listening posts manned by conventional infantry platoons.

Turn 1:

Cold Wars: The Trent AffairThe Word of Blake rushes at top speed towards the first listening post. Under a barrage of fire, the majority of the infantry inside are killed or injured rendering the post out of commission. The Inner Sphere force, not yet in range, makes haste to defend the other objectives.

Turn 2:Cold Wars: The Trent Affair 2

The Word of Blake force splits off into two groups. The first head directly towards the defending ‘Mech force while the other breaks to the right flank to threaten another listening post. An allied battle armor squad stands vigil near the  post on the right flank.

A Word of Blake Jackal lags behind and takes careful aim at the oncoming defenders. An Extended Range PPC shot goes just wide, barely missing the target.

Turn 3:

Cold Wars: The Trent Affair 3The Allies send a lone spider jumping atop the local terrain on the left flank just behind a listening post. The allied combat vehicles rush the Word of Blake units attacking the right flank, vainly attempting to head them off. The Word of Blake Scarabus speeds off past the defending forces in search of easier targets to the rear of the engagement.

During a hurried volley of weapons fire, the Allied Wolverine takes a medium laser to the head but the pilot shrugged off the damage. The Battle Armor on the right flank get peppered by missile and laser fire. A Word of Blake Saladin manages to hit the allied Griffin in the leg, almost up ending the ‘Mech in a single blow.Cold Wars: The Trent Affair 4

Turn 4:

The Jackal continues to snipe from afar, landing solid hits to the Inner Sphere force engaging the Word of Blake vehicles. The Saladin jams its Ultra AC 20 and is rendered immobile by enemy fire. Both Zephyr hovercraft meet the same fate as they lose all motive systems but remain positioned for shots against the central listening post.

On the right flank, the allied Battle Armor squad is vaporized by a laser volley from Word forces. And then suddenly…

Game Play Note: It was about this time that power was lost at the convention venue. It was not only us, but the entire city block affected. The rolls and results of turn 4 were actually completed by cell phone and lighters.

By the time power was restored it was already too late to finish up before the next game.

I was impressed that everyone was so determined to see out the last turn without the lights. Even the Grinder in the same room continued for a good half hour rolling dice via whatever light source at hand.

Cold Wars: The Trent Affair 5

Good times, good times…

My thanks to Mark “Speck” Yingling for putting on a great game during Cold Wars 2008 in Lancaster Pa. I hope to have the opportunity to play with him again in the future.

Posted under After Action Report

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