ScrapYard Armory

A BattleTech weblog

Archive for January, 2012

Jan-28-2012

Ranger Danger

It has been a while but I finally have found the time to pick up my brush and get to work on a new project.  This time around is a Davion reinforced lance made from a Davion Lance Pack I got for a gift ages ago.

I started with the lance pack (which curiously had two Garms) and added in two spare vehicles with accompanying infantry.  I keep a stash of battle armor handy for just such occasions and found a lovely pair of Hauberk Battle Armor to add to the force.  Nothing says good times like a combined arms force ready for a tabletop battle.

The red base of the minis was a three step red drybrush starting with Scarlet Red and Gory Red.  After a wash of black ink Bloody Red finished off the mini with a final highlight.

The black streaks were simple enough.  Black lines were haphazardly painted on each mini and then highlighted with an accompanying streak of grey made from a mix of Black and Dead White.  Gun barrels were drybrushed with Gun Metal.  Missile tips were dotted with white to provide contrasting detail.

The bases were done with Beasty Brown to Plague Brown to a dusting of Dead White.  Some dark mixed flocking spotted the top for good measure.

The two cockpits available to jewel were done in a standard blue pallet that I have used time and time again.  Stormy Blue to Magic Blue to Electric Blue with the smallest Dead White dot to seal the deal.

Decals were from Fighting Pirannha Graphics.

It feels good to have a project completed.  I can’t wait for my next one, which I assure you I am planning right now.  I’d like to keep the brush moving if I can manage.

Posted under Minis
Jan-21-2012

Open Call for Play Testers

The ScrapYard is in need of a few good gamers willing to donate some of their time which includes a distinct possibility of playing a game or two.

The game in question is the Succession Wars board game.  If that sort of thing is up your alley drop me a line at brian@scrapyardarmory.com and sign up for a slot.  There are only five available slots so hurry!

Please keep in mind the following short list of general requirements to be a tester.

  • Must be available to play between the hours of 8:30-10:00 PM EST (I’d like all players to be available at the same time to aid progress)
  • Must be willing to take notes along the way, bugs, improvements, comments and criticism welcome.
  • Must be willing to accept that bugs may force the game offline from time to time.  Your patience and perseverance would be appreciated.

Thanks and hope to hear from you!

Posted under Misc
Jan-17-2012

Dark Age Turning Points: Vega

Vega is the second installment of the Dark Age Turning Points series which takes place during the age of the Republic of the Sphere.  Patrick Wynne is returning to action after writing for another Dark Age Turning Points, Liao.  

Chaos Reigns

The opening fiction wastes no time to throw the reader into the very heart of the conflict that dominates the Dark Age.  As the Republic crumbles the manifestations of war are impossible to keep at bay turning former collegues into mortal enemies.

Chaos Reigns is action packed and a brilliant introduction to the PDF and the conflict on Vega.  I can’t wait to delve further into the fray and learn more about the battle and the forces that have thrown this world asunder.

One thing I noticed above all else was the deliberate inclusion of several Dark Age designs that I was first familiar with through the Click-Tech game.  It is nice to see these designs find a home in new BattleTech fiction.

Vega

Included in all Chaos Campaign PDFs is a large and gorgeous atlas of the planet with all pertinate information game masters need to piece together whatever campaign they could want.  This information is not Era specific so even gamers who are not interested in the Dark Age would find it useful.

A small history writeup is accompanied by a mapsheet table and optional Tactical Operations rules dealing with terrain and weather.

The Vega Campaign

A one page summary wraps up the very eventful life of the planet, Vega, in the Dark Age.  The battle for Vega was a three way contest of sorts and saw significant action spread across many years with many different combatants.  It will be interesting to see how the tracks are framed and packaged when there is so much chaos in the timeline.

Overall the section is a good read with just enough information to summarize the military action on the planet.  Think of it as a cheat sheet for the battle that will be fleshed out further in the tracks section.

Random Assignment Tables

I’m very very pleased to see full RAT tables for all three factions (Republic, Combine, and Ghost Bear).  What makes me even happier is to see vehicles and infantry included as well.

Any opportunity the developers take to encourage combined arms games is a welcome addition.  The availability of mixed force compositions can radically change the tracks.  I really enjoy seeing that option encouraged.

As an added era specific bonus there is also an Industrial Mech RAT table snuck onto the next page to add additional options for force selection.  Industrial ‘Mechs are prominently featured in the tracks section so you will be checking this table often if you plan a battle on Vega.

Combatants

It’s a shame to see, but BattleTech PDFs always seem to be referring to page XX over and over again.  A minor grievance really, so back to the review.

Each combatant involved is detailed with stats for experience, RAT table, Commanding Officer name, unit abilities, extra notes, and a full color logo.

The combatants section is splendid with varied and thoughtful unit abilities that are almost all tied to their descriptions and the circumstances of their individual history.  Abilities from A Time of War and Tactical Operations are used but not abused.  The highlights of the section involve neither and are perfectly crafted.  Top honors are split between Amaterasu who are honor bound to never fire upon a crippled opponent and the Vega Republic Standing Guard who suffer a momentary penalty whenever they lose a commander as their chain of command reforms.

At first I thought that the number of combatants seemed short considering the information provided about the Vega campaign.  As it turns out, a number of additional Warlord factions are given force abilities within the tracks themselves.  This interesting twist was a welcome surprise and made the tracks involving said Warlords a little bit more interesting.

Tracks

We have nine tracks to choose from in Vega.  I’ve noticed a slow uptick in the average number of tracks being offered in these PDFs.  I love the tracks most of all and am very happy to see the increase.  To put things into perspective, the very first Turning Points PDF, Luthien had only six tracks.

Vega begins slowly with Dragonet, an attack in force with a few Dark Age tweaks such as the addition of Industrial ‘Mechs.  I’m a bit disappointed that TacOps rules are included as optional bonuses.  In certain instances these make sense but Bracing and Careful Aim don’t tie into the story or offer unique tactical options related to any objective and are better left for the players to add on their own.  Using them as optional bonuses seems like a cop-out.

The next two tracks pick up the pace with very well put together battles.  Power and Chaos has predictable objectives but is saved by the use of killer mechanics within the special rules.  Turncoats will have you guessing who you can trust and make positioning your units in relation to each other a challenge as you attempt to reduce the potential loss from a bad loyalty roll.

Emptiness, Eagles and Snow is a great story and provides a fantastic backdrop for the battle.  The lovers quarrel atop snow covered terrain make up for the run of the mill objectives.  I hardly notice them after reading into the special rules covering the opposing leaders and the avalanche prone terrain.

Not to be outdone, Grudge Match includes a Monorail, pipelines with volatile chemicals and a barren sand blasted flatlands.  The interactive terrain elements is epic and gets my mental gears turing.  Like a good novel or short story, my imagination is drawn into this track.

The tracks continue along these lines.  There is a good mix of objectives along with a few standard bread and butter kill the other guy variety.  Enough of a mix to keep things interesting.  The terrain layout and special rules are dominate features in almost every track and will have your imagination racing.  Optional bonuses fall flat most of time and seem to rely on Tactical Operations rules far too often.  They seem tacked on as an afterthought.

All together, there are several tracks I would really like to try out.  They are not perfect but more than make up for any shortcomings with amazing attention to setting up the battle.  You will see a venerable cornucopia of terrain configurations and force compositions as you read through Vega.

Record Sheets

Wrapping up Vega is an assortment of unique and not so unique record sheets for use in the Campaign.  The Ghost Bear commander and a Vega Warlord each get custom rides, a Pack Hunter and an Atlas respectively.  Three industrial ‘Mechs round out the offering which are not so much unique but required for anyone who does not have the absolute latest record sheets from Catalyst.  Industrial ‘Mechs are included throughout Vega and it seems right to include these as an option for players to get their game on faster.  The mining ‘Mech MOD isn’t half bad if you overlook it’s abismal speed…  Then again if you are on Vega fighting for your life you have to make due with what you have.

The Final Word

Vega is an excellent addition to the Turning Point line and features some great tracks with a lot of imagination put into them.  Maybe it’s the selection of battles to feature but there doesn’t seem to be a dull moment in these pages.

If you are on the fence about the Dark Age, Vega is worth a look.  For the economical price of $5, who could resist?  For less than the price of lunch you can relive  a plethora of battles between the Clans, the Combine, and ruthless Warlords.  Vega is among the best of the Turning Points series and I’m looking forward to more Dark Age PDFs in the future.

Posted under Review
Jan-1-2012

Best of 2011

2011 is in the rear view mirror and it was a great year.  The 25th anniversary box set hit the shelves to overwealming interest from gamers.  I played some great games in 2011 and am looking forward to more in 2012.  For all that the past year has given us, 2012 promises much more.  We have a lot to look forward to including the realeas of the next major installment of the Mechwarrior franchise, community playtesting of specific parts of Interstellar Operations, and more great products from Catalyst Game Labs.

Catalyst Game Labs continues to be a force in the gaming industry and reguarly supplies the BattleTech community with new material for our games covering multiple eras.

The ScrapYard has been busy as always and have a full compliment of games, miniatures, and articles to write about in the coming year.  Here are the most popular articles from the past year based on a weighted average of page views.

  1. Portable MercRoster
  2. Breaking and Entering
  3. BattleTroops Reborn in A Time of War
  4. Hold the Line
  5. Twilight of the Clans, The Great Refusal
  6. 25th Anniversary Box Set
  7. Dark Age Turning Points: Liao
  8. Bad Intel
  9. Chaos Reaving
  10. Wolves in Exile for a Friend

Thanks to all those who took the time to comment on the many articles here on the ScrapYard.  I really enjoy your feedback and will continue to bring great material to the BattleTech community.

Heres to a great 2012!  Get those dice rolling!

Posted under Misc