ScrapYard Armory

A BattleTech weblog

Archive for April, 2009

Apr-25-2009

In Case of Emergency

Have you ever been in a situation where you thought to yourself or even out loud, “Wow, I’m bored, I wish we could play some Battletech but I don’t have everything I need.”

That’s horrible and I can empathize.  Battletech is a complex game by design. There are more than a few items that are required to play the game.  Sometimes you just don’t have the tools to do the job.

Until now.

What if you always kept a ready stock of Classic Battletech material on your person or within easy reach at all times?  Enough for a lance on lance beat-down or grinder ready in five minutes?  And what if this all fit conveniently into one of those manila envelopes you’ve likely seen floating around?

incaseofemergency1

Materials Required

  • Maps
  • Some Dice
  • Record Sheets
  • Common tables for easy reference
  • Paper counters for figures
  • A Pencil or two (mechanical is best)
  • An envelope for easy storage and transport

incaseofemergency2Stuck in an airport with no way out? You have a time killer within easy reach (assuming you didn’t check it)

Power outage ruined your movie night?  You have an answer to quell the boredom (so long as you have a flashlight handy).

Zombie apocalypse?  You’ll be able to wait out the bastards assuming your loved one wasn’t already bitten.

The Best Things In Life Are (inside a) Free (pdf)

Catalyst comes to the rescue with a monstrously generous pile of free PDFs that are perfect to use in a Battletech emergency kit.

For counters, there is no better substitute for real miniatures than the BattleForce tokens from Strategic Operations.  Check out PRI for some great downloads featuring all the colors of the major houses.  Alternatively, BattleCorps will sell you the PDFs for around a dollar per faction.  Cut out an assortment and glue them to some stiff cardboard for a cheap but effective token.

No matter what way you like to play you are never more than five minutes from a game if you are prepared.

Posted under Articles
Apr-17-2009

TRO 3063 Rumors

Just this month illustrator David White leaked some images on his blog that were very interesting.  He is responsible for a lot of the art work that went into the MechWarrior 4 video game.

spector-and-knight

nimravus-and-griffin

The art is amazing.  But 3063?  It seems like such an odd year since we have already received TRO 3075.  3063 would be sandwiched between TRO3060 and TRO3067 making it a Civil War era release.  Why would we backtrack to this particular era when there is still such a wide gap to fill between the Jihad and the Dark Age?

Interestingly enough the post title was changed sometime today.  Google cache still has both post titles as Battletech TRO:3063 Commissions.  Here is a sample of the original post text that was recently removed.

I had a little down time recently while I was waiting for project approvals so I looked for some work to fill the gap. I contacted the people responsible for the recent Battletech Technical Readouts and asked if they needed anyone to draw some mechs. Sure enough, they needed some more help so now we are working together. Thanks Steven!!!

Two out of the four ‘Mechs mentioned contain Stealth armor.  Stealth armor just so happens to have been released in 3063 by the Capellans.  Oversight, coincidence, or something all together stranger?

POST UPDATE: Check out the comments for some clarifications from the man himself, David White!

Posted under News
Apr-14-2009

Hotz Mats Deep Space Mat

hotzdeepspaceheader

It’s finally here!

After a long wait my new mat has finally arrived.  You can’t imagine how happy I was to see it waiting for me after work.

The mat is gorgeous.  The star pattern and nebula artwork are stunning.  To see it in person is something pictures cannot do justice to.

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One Good Side Deserves Another

hotzdeepspace2And, oh by the way, it’s double sided.  That’s right, on one side I have 1.5″ hexes for aerospace fighter dog fights and furballs.  On the other is 1″ hexes to add the extra space required for the long range weaponry of Warships.

I love having the flexibility and just can’t wait to play out my first battles in space.

Games To Play

I’ve got a list of games and After Action Reports dying to be written.  After such a long wait I’m excited to finally get a chance to round up some Aerospace figures for a proper space battle.

  • Aerospace Grinder aka The Furball
  • A proper Warship battle
  • Case White anyone? (using new BattleForce rules of course)

The Troubling Thing Is

I ordered this mat in December of last year.  For a while Hotz didn’t even respond to emails requesting status.  After paying so much good money I expected better service.  I got so worried in fact that I made a post about it earlier this year after hearing similar stories from other Battletech players on the forums.

To make matters worse, the mat is not exactly as I had ordered.  I had requested that the nebula patterns be made blue instead of the red he usually uses.  It still looks great but after waiting so long and being so very patient I was hoping that at least my order would be correct.

I contacted Hotz with my concern and he replaced the mat for me very quickly.  I am happy with my mats and can’t wait to play out some great games.

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If you have the time to wait and the money to burn, the product is amazing.  You just need faith that Hotz will eventually take care of you.

Posted under Terrain
Apr-12-2009

The Sweet Spot

Some Battletech games suck for reasons beyond the terrain and miniatures that grace the tabletop.  Sometimes the game itself is so short its unsatisfying.  When your Fafnir takes a Through Armor Critical on turn one causing a double gyro you can’t help but feel cheated.  On the flip side games that never finish are equally deserving of frustrated sighs from players.  To me, long winded convention games are the worst offenders.  One-hour turns consumed by moving alone?  No thanks.

The sweet spot for Battletech games in my opinion falls between eight and twelve turns.  If your games do not come to a reasonable conclusion within that range you may need to make some adjustments.  Here are a few ideas to help you bring your games into the sweet spot.  Whether you are running short or going long there are ideas a plenty to try out.

Lengthen Your Games

Mix Up Your Units

  • Take away the XL engines.  There are plenty of high tech units out there that don’t need the XL crutch to pile on the firepower.  You don’t have to play 3025 exclusive if you don’t want.
  • Slow down and bulk up.    Slower heavier units, on average, are going to be harder to bring down helping your games go the distance.

Add a Little Edge

Give each Mechwarrior an edge point or, for bigger games, a pool of Edge points for each force to use.  An ‘Edge point’ can be used to force a re-roll of any to-hit or location roll.  Once the re-roll occurs that’s it.  No Edging an Edge for obvious reasons.

Shorten Up Your Games

Mix Up Your Units (again)

  • Add in more XL engines and advanced technology.  More damage and softer targets will lead to more destruction per ton.
  • Use faster units.  Speedy mediums and heavies will have more opportunities for optimal firing and rear shots which will inevitably cause more critical hits throughout your game.

While 3025 purists will turn their heads at the idea of adding shiny new equipment from later years there are subtle ways to introduce a little extra damage into your games.  Even in 3039 there are prototype Gauss Rifles, Pulse Lasers, and other goodies.  With a little modification even stalwart 3025 designs can pack a little extra under the hood without completely throwing out the knights errant aesthetic.

Decrease the Game Area

Just because you own an ‘OMG Uber Mega Large Size’ game mat doesn’t mean you have to use every inch in every game you play.  Keep in mind how many mapsheets you would use for a regular game when using your game mats.  Would you use a four by four mapsheet battlefield for a lance on lance game?  Not at all.  You’d use about half that and have a great game.  Keep that in mind before you start units at either end of your biggest game mat.  If you are spending the first three turns making only long range shots you are doing something wrong.

Forced Withdrawal

About as simple as it gets.  Battletech doesn’t have to be only about the absolute destruction of the enemy.  On the contrary protecting assets so they can fight another day is a much more realistic strategy in the far flung worlds of the Inner Sphere.  When units are forced out of combat your games end sooner and lose their win at all costs mentality.

Add Meaningful Objectives

Objectives should be more then the plain old “go kill the other guy” variety.  A little flavor can make a huge difference.  Players should have something to fight for!  It gives your games more meaning instead of the mindless absolute destruction of the opposing force.

Total warfare can get you off to a good start.  The Scenario section starting on page 256 has a few generic mission objectives for you to use and give you ideas for creating your own.  Just about every mission besides Stand-up Fight has a little something to offer.

After you’ve had a chance to test the basics you can find a mother load of useful objective ideas from the wealth of Chaos Campaign sources.  We have Starterbooks, Jihad Sourcebooks, Jihad Turning Points eBooks, and a hoard of community created tracks that are chock full of ideas ranging from the mundane to the truly novel.  Here are a few of my personal favorites from the Community Created Warchest Track Threads.

  1. Full Metal Sandwich – Not a Scratch: A Heavy Wheeled APC must be escorted off the northern edge of the battlefield. (works great with TacOps shielding rules)
  2. Desolation Row – Send Me Some Lovin’: Render at least one Stealth Armor ‘Mech salvageable. (all of a sudden particular units become more meaningful including their method of destruction)
  3. Just When You Thought it Was Safe – Escape: At least half of the Attacking units must enter a level 2 water hex on the coastal terrain map after turn 8.  A submersible transport is waiting and will pick up all retreating units that exit the map in this fashion. (Better not get too banged up of you are going to have to leave someone behind because of potential breaches)

These are just a  taste of some of the great ideas available in the Community Created Warchest Tracks.  Have a browse and get your creative juices flowing.  Life in the Inner Sphere is better with objectives.

Posted under Articles
Apr-2-2009

Interview with Jim Fox of IWM

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At Cold Wars 2009, the ScrapYard met with Jim Fox, the Iron Wind Metals representative at the exhibitor booth for Cold Wars and all the other HMGS conventions.  I think there are a lot of Battletech players who have heard of Mike Noe and the Office Wench but have not had a chance to get to know Jim more.  I sat down with Jim and asked a few questions to help the rest of the Battletech community break the ice.  There is more to Iron Wind Metals than the headline owners after all.

SYA: Tell us a little about yourself and how you fit into the Iron Wind Metals family.

JF: So, basically, at age 12 I went to the factory because I knew a friend of one of the owners and grew up there.  Thirty years later here I am.  I was there when it was all lead figures and you bought them one at a time and started with Dungeons and Dragons. You know, Battletech didn’t even exist then or historicals… So I’ve been around for a long time.

SYA: How long have you been coming to Heavy Metal Gaming Society Events like Cold Wars and Historicon?

JF: I started going with one of the former owners about 10 years ago.  That was the first convention I’d been to.  Although I went to a small one in Cincinnati in high school back in ’82.

SYA: Do you play CBT yourself?

JF: That’s a good question.  I played Battletech in about ’87 in college two or three times and that’s the only time I’ve ever played. I was really into Dungeons and Dragons as a kid and got into fantasy and I’m now more of a miniatures collector.  Although I really like Battletech, I just never got back to it and now I’m so busy making sure we have the booths ready I have very little gaming time.

SYA: Speaking of, you have a great collection of miniatures that you bring to all of the conventions. How did you end up with all of them and do you know who painted them?historiconiwmminis1

JF: Well, often what would happen is the person who… we used to have six sculptors on staff and as they created stuff about half of those guys were Golden Demon type painters. So some of those guys painted them and then we also have fans who are tremendous painters who would offer to paint certain ones for trade or for favors. So, we have acquired that painting collection over a very long time period from various painters.  As a matter of fact most of them we would be like, yea we don’t remember who painted that.  But then a guy will come up and go “yeah, I painted this.”  It’s a real hodge-podge and that’s why you’ll see a variety of finishes on them. Some of them are a bit more glossy than others, all of them are beautiful but you’ll see different tastes and directions with them.

SYA: Historicon is going to be changing venues in 2010. Could you tell us what you think that would mean for Battletech players?

JF: I think it has the potential of making it the best Battletech venue we have ever had.

SYA: Including GenCon?

JF: Yes. I really do, because Historicon is smaller as a con and I think we can make more of a mark there than we do at GenCon because you are competing with 30,000 other interests there.  You have 33 or 34 thousand people going there and most of them don’t play Battletech.  Historicon is more of 5,000 or so attendees so percentage wise we have a higher percentage and with the bigger venue we will be able to go to them and say, “Ok instead of a side room I want two rooms.  Instead of a side room I want to be in the main gaming hall.  I want exposure.  I want this, I want that.”

It’s got a rail system right to the front door.  The entire east coast can hop a train and make it there and come for a day or whatever.  They had a meeting on Friday night to inform us about why and a lot of the details about that venue and afterward I think we are going to do a limited special piece for anyone who pre-registers and comes and plays Battletech.  And that will be their first chance to get it and they will get it for free.  It stinks of opportunity for us.  I really really believe that.

SYA: How closely do you work with Catalyst Game Labs when deciding on new product?

JF: Catalyst is a company, if I understand it right, that has a lot of guys who work from home and they connect via the internet so they are kind of a scattered out company. At Origins last year we actually took them to dinner and said, “Ok What direction are you guys going and what can we do to buddy up with you guys?”  We try very hard to work with them but it doesn’t always work that way.  They are very busy just trying to get their stuff done on their end of it.  Although we would like to work even closer with them… we try.

But it’s two separate companies functioning two different ways and we actually manufacture product.  They’re authors and publishers and they create a lot of stuff overseas.  Two totally different companies, but we try.  I know that they have some more box sets coming out and we want to know as soon as possible whats in there so we can make sure we are heading in the right direction.  It keeps getting better and better.  They’ve grown very fast and they’ve had some growing pains too.  And actually Battletech in the past few years has had a very good up swing mostly due to them.  They’ve done a really good job and that’s been great for us.

SYA: How many people have you had come to the booth to buy their first Battletech miniature?

JF: You get a handful every show because of the gaming that’s here.  It introduces a lot of guys.  What we really see are a lot of guys who come up and say “I haven’t played Battletech in 20 years but I played it last week”.  We get a lot of that.  It’s one of those game systems that is so solid that you remember it again very quickly, pick it up again, and it’s a great game system. It’s a fall back for a lot of guys.  But, we do get a handful every show. Four, five, six something like that.

SYA: How much do you work with Mark “Speck” who runs the Battletech events here at the HMGS conventions?

JF: As closely as we can.  Because he’s put his heart and soul into what you guys do over there so we do everything we possibly can and he may even help us set up the booth and help us take it down.  So if it wasn’t for those guys we couldn’t do this.

SYA: Speaking of convention support, you have been giving great support in the form of product coupons, how have those been working out for you?

JF: I think they work pretty well.  For instance this morning we had a kid who obviously played in one of the games over there and he came over and bought a fantasy piece.  So there is a lot of cross over gaming and I think it works very well. It really does.

SYA: Is there any recent work being put into the Iron Winds of War game?

JF: That game itself is a stand alone game system where you can plug any figures into it you want.  So the work is mostly done on that. We spend about 99% of our time making ‘Mechs.  Between casting them and producing them and packing them and shipping them, we spend about 105% of our time. We are always behind.  I encourage anyone who can visit Cincinnati to visit the factory to see what we really do and see how much much work goes into it.  It’s a craft really.  We make 100% of this product right here in the United States. Hand made, hand packaged, hand shipped.  It’s pretty cool to see it.  It takes a lot of time and effort so there is not a lot of time being spent on some of the other things we’d like to do.

SYA: Was that a real offer to visit the IWM factory?  How would that work?

JF: Yeah, well you would want to email them first because their schedules are real mixed up.  They work a lot of weekends but not all weekends so it’s a hodge podge and they have a lot of part time people so some of them work funny hours.  But yeah, you can contact them.

SYA: I see that most of the resin products have sold out already. [Pointing to the empty shelf where boxes of radar dishes and drop ships were just the day before.]coldwars2009iwm

JF: They just came in.  We don’t manufacture any resin.  It’s a whole different technology so we have somebody that we contract that with and the first order; twelve dropships came in two weeks ago so we go, “Ok, we can’t even announce they are here.”  Then another 24 came in last week so right before [Cold Wars 2009] Mike Noe came to me and asked if I wanted to take some. So I brought a limited amount to the show here and of course they’re gone.  They’re beautiful. I brought eight radar dishes in and actually most of those got sold to people who aren’t Battletech players.  They are just so cool that guys were like, “yeah, I got to have one of those.”  We are going to continue to add to the resin line for more things like the radar dish.  More generic things that crossover. They are just such pretty pieces.

SYA: Thank you very much, I appreciate you taking the time.

Posted under Articles, Terrain