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	<title>ScrapYard Armory &#187; Articles</title>
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	<link>http://www.scrapyardarmory.com</link>
	<description>A BattleTech weblog</description>
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		<title>The Red Corsair: Review</title>
		<link>http://www.scrapyardarmory.com/2010/06/13/the-red-corsair-review/</link>
		<comments>http://www.scrapyardarmory.com/2010/06/13/the-red-corsair-review/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 00:55:47 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Clan Wolf]]></category>
		<category><![CDATA[Federated Commonwealth]]></category>
		<category><![CDATA[Kell Hounds]]></category>
		<category><![CDATA[Operational Turning Points]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2875</guid>
		<description><![CDATA[The Red Corsair is a new twist on the Turning Point PDF theme.  For the first time we have a full fledged campaign somewhere between a standard issue Turning Points PDF and a Starterbook (ala Wolf and Blake and Sword and Dragon).  I&#8217;ve been excited to get down to reading this PDF but have not [...]]]></description>
			<content:encoded><![CDATA[<p>The Red Corsair is a new twist on the Turning Point PDF theme.  For the first time we have a full fledged campaign somewhere between a standard issue Turning Points PDF and a Starterbook (ala Wolf and Blake and Sword and Dragon).  I&#8217;ve been excited to get down to reading this PDF but have not had the time until recently.  I hope you all will excuse the late review.</p>
<p>Jason Schmetzer is at the helm for this ambitious PDF product, lets see how it all comes together!<a title="The Red Corsair" href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=301"><img class="alignright size-full wp-image-2878" style="border: 1px solid black; margin: 10px;" title="OTPRedCorsair" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/06/OTPRedCorsair.jpg" alt="" width="150" height="194" /></a></p>
<p><strong>Unexpected Guests</strong></p>
<p>The opening fiction is slightly longer than typical and exciting. It well frames the situation on the ground and the confusing nature of the events surrounding <em>Natural Selection</em>.  Having not read the novel in question, I only have this PDF to piece the story together and it does the job well.</p>
<p><strong>Atlas</strong></p>
<p>Rather than a single world being summarized as in previous Turning Points, the Red Corsair takes place over five planets stretching between the Federated Commonwealth and the Clan Wolf Occupation Zone.  Each planet has it&#8217;s own Terrain Table for added authenticity.</p>
<p>Each planet description is an important part of the story-telling and should not be skipped especially if you have not had the luxury of reading Natural Selection.  The Red Corsair is turning into the cliff-notes version of the full length novel.</p>
<p><strong>RAT</strong></p>
<p>Full Random Assignment Tables are provided for the Kell Hounds, ClanWolf/Corsair, and Militia/Other.  This important addition brings this PDF much closer to a full length Starterbook.</p>
<p><strong>The Path of the Corsair</strong></p>
<p>In one short page the entire story is laid out from beginning to end in dry fashion.  If you have ANY intention of reading Natural Selection beforehand, skip this section (or better the entire PDF) and move on to something else.</p>
<p>What a story.  It has all the trappings of a page burner, too bad I have now ruined it for myself.  Not all is lost though.  My BattleCorps subscription keeps me well stocked with fiction to read!</p>
<p><strong>Personalities</strong></p>
<p>After the story is quickly summarized, the personalities complete with illustrations are brought to life with additional detail and interesting bits of information.</p>
<p>As an added bonus, there are brief snippets of RPG information for each of the three main players.  They are not anything near a complete record sheet but enough to capture the most important details.  A good GM can fill in the blanks if they ever had to urge to run a Corsair RPG adventure or in any way mix RPG elements into the Turning Points Campaign.</p>
<p><strong>Combatants</strong></p>
<p>Thank goodness they continue to use a sane method of skill level as presented in HTP:Galtor and not the ever confusing number system devised for the other Jihad Turning Point books.</p>
<p>Each unit is given an experience, RAT, an optional ability, and some notes that give additional flavor to the unit.  A tried and true formula for the TP series.</p>
<p><strong>The Red Corsair Campaign</strong></p>
<p>The campaign is broken up into two parts familiar to owners of either Starterbook.  There are the generic missions and the Touchpoints.  The generic missions are the appetizers to the Touchpoint main course.  I&#8217;ll touch on each separately.</p>
<p>For generic missions, we have four, Strike, Defend, Assault and Interdict.  The first three are tracks taken from the Starterbook series with a slightly different mix of optional bonuses and objectives.  Each retains the flavor of their predecessor.  I noticed an interesting change to Strike.  The building scanning objective was taken down a notch in difficulty.  In Wolf and Blake a &#8216;Mech without a probe must spend two turns scanning.  Now the requirement is only 1 turn.  Probes give you an increased scanning distance.</p>
<p>Interdict is the only completely new addition to the wartrack party and I like it.  It has very interesting objectives (I&#8217;m looking at you <em>Interdiction</em>) and challenging bonuses.  It&#8217;s a welcome addition to the Chaos Campaign tool chest and I will be very interested in playing it out to see how well the mission flows.</p>
<p>Next up are the Touchpoints, six of them including one aerospace. Each Touchpoint takes place on (or near) different planets during crucial points in the Red Corsair story.  Assuming you take only 1 generic mission between each Touchpoint, you are looking at 11 to 12 missions for the entire campaign.  That will make for a very healthy campaign that will keep you busy for several gaming sessions.  This PDF is looking more and more worth the $8 price tag.</p>
<p>The Touchpoints are a tad disappointing but not without their stars.  I loved the <em>Not So Fast</em> objective which places a premium on destroying targets under specific circumstances.  That said, the majority of the objectives involved some variation of &#8220;kill the other guy&#8221;.  The optional bonuses were very often confused with optional rules.  In my mind, optional rules and terrain are just that, optional, and should not be an add-on for bonus points during a campaign.</p>
<p>There is something to be said though about making the missions match the canon.  When you are crafting campaign stops along a predetermined story arc I can understand how history may become inadvertent shackles.  While not the most diverse and imaginative tracks I&#8217;ve read, the story behind them is so enthralling that I can&#8217;t help but forgive the lack of creativity and instead bask in the knowledge that there now exists an easy way to live the story instead of just reading about it in a novel.</p>
<p><strong>Record Sheets</strong></p>
<p>Two record sheets are provided for the unit commanders of the Corsairs and the 31st Wolf.</p>
<p>The Red Corsair pilots a custom BattleMaster (using unseen art for the &#8216;Mech image!) littered with Clan technology.  It&#8217;s a very dangerous combination of long and medium range energy weapons which will have to be bracketed to avoid serious overheating.</p>
<p>The Wolf leader pilots a Man &#8216;o War which remains characteristically under armored and under armed to make up for the above average speed on the assault class Omni.  The weapons mix of 2 PPCs and 2 Streak-6 make for an excellent combination.  Open up holes with the PPCs and then fill them in with the SRMs.</p>
<p><strong>And All the Rest</strong></p>
<p>I really liked the Red Corsair and believe it is worth the slightly higher price point.  This PDF is an excellent campaign for any gaming group and works well as a tool for Demo Agents or established BattleTech groups.</p>
<p>Even after reading through the whole PDF I was relieved that there still were a few questions left hanging.  While the PDF holds many spoilers there are some interesting anomalies that are never fully explained.  Perhaps <em>Natural Selection</em> will be the next BattleTech novel I get my hands on with the hope that there will be a few answers within its pages.</p>
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		<title>War of 3039 Updated</title>
		<link>http://www.scrapyardarmory.com/2010/04/28/war-of-3039-updated/</link>
		<comments>http://www.scrapyardarmory.com/2010/04/28/war-of-3039-updated/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 23:41:57 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Chaos Campaign]]></category>
		<category><![CDATA[War of 3039]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2822</guid>
		<description><![CDATA[I&#8217;ve received some very helpful feedback on my Chaos Campaign: War of 3039 PDF since it&#8217;s release.  I&#8217;ve updated the PDF and uploaded the new file to the downloads section. The Changes Updated the copyright notice to Topps Lots of spelling and grammar edits Added more salvage and more generous WarChest Points Lots of thanks [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve received some very helpful feedback on my <a title="Chaos Campaign: War of 3039" href="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/Chaos-Campaign-War-of-3039.pdf">Chaos Campaign: War of 3039 PDF</a> since it&#8217;s release.  I&#8217;ve updated the PDF and uploaded the new file to the downloads section.<a title="Chaos Campaign: War of 3039" href="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/Chaos-Campaign-War-of-3039.pdf"><img class="alignright size-full wp-image-2186" style="border: 1px solid black; margin: 10px;" title="War of 3039 Cover" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/War-of-3039-Cover1.png" alt="" width="150" height="194" /></a></p>
<p><strong>The Changes</strong></p>
<ul>
<li>Updated the copyright notice to Topps</li>
<li>Lots of spelling and grammar edits</li>
<li>Added more salvage and more generous WarChest Points</li>
</ul>
<p>Lots of thanks go our to Steve Satak for his very thorough red ink read through.  Also George &#8220;Skyhigh&#8221; Glouin and his gaming group for being the first to respond with feedback on game play.  I&#8217;ve made some adjustments that give the Players more breathing room.  I may have been a bit harsh when I first sat down to write all of the objectives and bonuses.</p>
<p>Stay tuned as my next Chaos Campaign is not that fall away.  I get a kick out of writing them and hearing back from readers really motivates me.</p>
<p>Thanks to everyone who has downloaded a copy!</p>
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		<title>The BattleTech Lineup at GenCon</title>
		<link>http://www.scrapyardarmory.com/2010/04/20/the-battletech-lineup-at-gencon/</link>
		<comments>http://www.scrapyardarmory.com/2010/04/20/the-battletech-lineup-at-gencon/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 01:09:59 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Catalyst Game Labs]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[GenCon]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2793</guid>
		<description><![CDATA[GenCon is not that far away if you think about it.  The events list is already up and available for browsing.  Catalyst will be hosting an impressive line up once again including some very interesting new additions.  Here is a quick run down of what to expect in Indy this year. I hope you can [...]]]></description>
			<content:encoded><![CDATA[<p>GenCon is not that far away if you think about it.  The events list is already up and available for browsing.  Catalyst will be hosting an impressive line up once again including some very interesting new additions.  Here is a quick run down of what to expect in Indy this year.</p>
<p>I hope you can make it if you can.  If you can&#8217;t you can rest assured that you&#8217;ll find loads of content here at the ScrapYard.</p>
<p><strong>Boot Camp and Pilot&#8217;s Lounge<br />
</strong></p>
<p>The bootcamp is the first stop for any player who is new to the game.  If you have a friend who is interested in the game, they will find excellent instructors ready and willing to walk you through the basics of movement, firing and basic strategy.</p>
<p>Bootcamps are available from 10AM to 5PM each day except Sunday.</p>
<p>The Pilot&#8217;s Lounge is new this year and is essentially the same thing as the Bootcamp just in a different location.  From my reading of the description, these games will be in close proximity to the &#8216;Mech Pods that were all the rave last year.</p>
<p><strong>Grinder</strong></p>
<p>The Grinder is a staple at GenCon.  Grinders are available from 10AM to Midnight Thursday, Friday, and Saturday.  Sunday things wind down at noon, but most people are making last minute purchases in the dealer hall and heading to flights anyways.</p>
<p>The Grinder is a great way to kill a few hours if you ever find yourself with some unexpected time on your hands.  Multiple tables in use make sure each battle stays fast and furious.  Bring your generic tickets along for this event.</p>
<p><strong>Lance Battles</strong></p>
<p>Lance Battles is a new event that is an intermediate step between the grinder and the canon events.  Each player controls a lance in a grinder style free for all where lance tactics are taught and practiced.  It&#8217;s a great idea for those who may need a little more encouragement before stepping into a bigger event.</p>
<p>There are only 4 occurrences of this event, two on Friday and two on Saturday.  As of the writing of this post over half of the available tickets are already gone which bodes well for this event becoming a more permanent fixture at GenCon.</p>
<p><strong>The Liberation of Terra</strong></p>
<p>This year&#8217;s canon event takes place on Terra where Stone&#8217;s Coalition force aims to put the final nail in the Word of Blake&#8217;s coffin.</p>
<blockquote><p>After years of the Jihad, Stone’s Coalition has arrived on  Terra. Stone’s Allied Coalition takes on the Word of Blake in a large  battle for Cairo, where one of Wob’s Castle Brian is located. This city  must be taken if Stone is to win Terra. The Allied forces are dropping  near the Castle Brian in an effort to establish a small base of  operations.</p></blockquote>
<p>Each instance of this big game is four hours long.  The games run all convention long and the maps and miniatures are <em>not</em> reset following the conclusion of each block.  There are always reinforcements to make sure everyone gets a fair chance to play, but as the body count racks up, the writers will be taking notes.  Results from last GenCon ended up in the <a title="Dieron Review" href="http://www.scrapyardarmory.com/2010/03/21/jihad-turning-point-dieron/" target="_blank">Jihad Turning Points Dieron</a> PDF release.</p>
<p><strong>Flight School</strong></p>
<p>Another new event this year is the Flight School.  Each player will pilot an Aerospace fighter in a low altitude dog fight.  Air superiority is on the line.</p>
<p>This event is the fruit of a trial event held last year after hours at GenCon (see my very brief <a title="Flight School" href="http://www.scrapyardarmory.com/2009/08/15/gencon-2009-day-2/">Aerospace Lives! review</a> from last year&#8217;s GenCon).  Low altitude combat is one of the often overlooked gems of Total Warfare.  All rules are taught and the games promise to be fast and fun.  I hope it does well as I had a great time playing last year.</p>
<p>Flight school is only available Friday and Saturday from 2PM to 7PM.</p>
<p><strong>Solaris Melee Challenge</strong></p>
<p>Back again this year is the Solaris Melee Challenge, a multi-day competition to rack up fame and fortune in hopes of making into the finals on Saturday evening.</p>
<p>Each time slot for this event is an opportunity to gain money and &#8220;fame&#8221; by scoring critical hits, destroying opponents, or otherwise appeasing the crowds.  Physical attacks are encouraged and it is in your best interest to keep the pace fast.</p>
<p>I played quite a bit in the Solaris arenas last year at GenCon and I had a lot of fun.  My editor SaxyWolf actually made it into the finals but wasn&#8217;t in a competitive enough &#8216;Mech to make the most of it.  Words of wisdom; have a plan but be prepared to go full throttle if you find yourself lacking targets.  You can&#8217;t afford to be cautious in this game.</p>
<p>Regular melee events run 10AM to 8PM Thursday and Friday with the finals held at 4PM Saturday.  There are only 2 regular slots available Saturday before the finals which offer the last opportunity to rack up points to make it to the finals.</p>
<p><strong>BattleTech Open</strong></p>
<p>The BattleTech open is the closest thing this game has to an official tournament system.  Pity it is only once a year.  What ever happened to the Martial Olympiad anyways?</p>
<p>I like the changes they have made to the system last year and hope that we have more good things to look forward too.  The game starts at 11Am on Saturday and lasts 6 hours.  That makes for 3 battles in different categories; Inner Sphere Tournament, Clan Tournament, and Inner Sphere Introductory.  Each round you have to pick a &#8216;Mech pairing from those provided by the organizers.</p>
<p>Big bragging rights go to the winner of the tournament!</p>
<p><strong>Grand Melee</strong></p>
<p>This GenCon staple will be hosted on Thursday from 2PM to 10PM.  Only the strong will survive in this free for all for the prize of a Blood Name.  Last year the blood name Kerensky was given away to one lucky fan along with some impressive hardware.  Only the strongest will survive.</p>
<p><strong>Seminars</strong></p>
<p>There are two seminars on Friday starting at 11AM that will be of interest for BattleTech fans.  The first two hour slot focuses on Catalyst Game Labs in general.  A third hour focuses on BattleTech in particular.</p>
<p>I am expecting a lot of hard questions to come out of the seminars this year.  I plan on being in attendance with many of my own questions but I hope that Catalyst will take the initiative and provide closure to the obvious concerns of the community.</p>
<p><strong>Battle the Masters</strong></p>
<p>For the second year in a row the  Masters will be in attendance to mix it up with the BattleTech masses.   The formula is simple; pick your favorite &#8216;Mech and see how it does  against the best the Developers muster.</p>
<p>This event is scheduled  for Saturday night starting at 10PM and goes into the early hours of  Sunday morning.  A fitting end to the convention.</p>
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		<title>Jihad Turning Point: Dieron</title>
		<link>http://www.scrapyardarmory.com/2010/03/21/jihad-turning-point-dieron/</link>
		<comments>http://www.scrapyardarmory.com/2010/03/21/jihad-turning-point-dieron/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 16:43:31 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Ben Rome]]></category>
		<category><![CDATA[Dieron]]></category>
		<category><![CDATA[Jihad]]></category>
		<category><![CDATA[Jihad Turning Points]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2605</guid>
		<description><![CDATA[Dieron takes us back to the Draconis Combine and also back to Ben Rome, the originator of the Jihad Turning Points series.  How does Mr. Rome handle the return to the Combine sandbox and how does it stack up with the first of the series?  Has the Jihad Turning Points aged well or gone sour?  [...]]]></description>
			<content:encoded><![CDATA[<p>Dieron takes us back to the Draconis Combine and also back to Ben Rome, the originator of the Jihad Turning Points series.  How does Mr. Rome handle the return to the Combine sandbox and how does it stack up with the first of the series?  Has the Jihad Turning Points aged well or gone sour?  Read on to find out!</p>
<p><strong>The New Dieron<a title="Dieron" href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=288"><img class="alignright size-full wp-image-2617" style="border: 1px solid black; margin: 10px;" title="JTPDieron-cover" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/JTPDieron-cover.jpg" alt="" width="150" height="194" /></a></strong></p>
<p>New Dieron opens up this edition of the Jihad Turning Point series with an action packed fire fight between elite forces from both House Kurita and the Word of Blake.  In a delicate chess match each vies to outplay their opponent.  An entertaining piece of writing from beginning to end and it sets the stage for what is to come.</p>
<p>Something just isn&#8217;t right though.  The way the story pans out leaves me wondering.  I expect that the peculiarities I see are evident of my general lack of knowledge of the significance of Dieron in the Jihad.  Hopefully the rest of the PDF will help illuminate the matter.</p>
<p><strong>Some Special Thanks</strong></p>
<p>An interesting note from Ben Rome&#8217;s special thanks.</p>
<blockquote><p>Many thanks to the hundreds of fans who participated in the Origins and GenCon Dieron canon event in 2009, where a few key results from the reclaiming of Dieron in 3077 were determined. (You may even recognize a couple of the events herein.)</p></blockquote>
<p>It&#8217;s great to see fan participation end up in the pages of canon fiction.  Fans of the game can still have an impact on the game even if that impact is a handful of die rolls among the many thousand it must have taken to compile the results of the Origins and GenCon games.</p>
<p><strong>Atlas</strong></p>
<p>The Atlas section gives a thorough account of the geographical features of the planet sprinkled with nuggets of information on the Blakist invasion and eventual liberation.  Equal parts history lesson and geography, we have a neat description of the planet to accompany the full sized planetary map we now expect from the Jihad series.  Par for the course, but the real reason I buy these PDFs is yet to come.</p>
<p><strong>Combatants</strong></p>
<p>Blakists, Ghost Bears and Kurita, Oh My!  My first impression was that the force abilities were rather safe.  A bit too heavy in the use of off-map movement and initiative bonuses.  Rather vanilla.  But things got better as the pages turned.  By the end I have to say I enjoyed the section and the variety of force abilities.</p>
<p>The notes section is full of the kind of information that I love reading as it helps to put the pieces together.  That full picture gives a very nice account of the events that occurred on Dieron during the occupation.</p>
<p>Best force ability goes to the 23rd Division.  When special &#8220;arsonist&#8221; squads are deployed in a track, you are bound to find yourself in some fun and interesting situations.  Still, anyone using them during a game is going to have a bear of a time following up on all of the fire and smoke rolls.  But if you don&#8217;t like rolling dice, maybe BattleTech is not the right game for you to begin with.</p>
<p><strong>Tracks</strong></p>
<p>We have hit the motherload.  Dieron brings us nine tracks, the most ever for the Turning Points series.</p>
<p>The Tracks in Dieron have a slight change.  The Situation section of each track is written as fiction instead of the factual, &#8220;who what where&#8221; style of Turning Points prior.  I read each introduction and gave it a day to marinate.  After letting it all soak in, I can say that they have grown on me.  The bulk of each track has all the facts anyways, so the extra fiction is a added blessing.  Kudos to Mr. Rome for trying something new.</p>
<p>Dieron provides excellent tracks with a lot to offer.  At times the objectives seem a little on the safe side.  That combined with the liberal use of <a title="Tactical Operations" href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=225">Tactical Operations</a> add-ins leads to a potential mundane set of wartracks.  The saving grace is the character within the special rules and optional bonuses.</p>
<p>From Banzai Courage, Air Strikes, to unique terrain requirements, the collection of Dieron tracks as a whole brings a healthy dose of creativity to the Turning Points series.  The quality of the Dieron tracks is on par for the series but does not hold a candle to either <a title="JTP: Sian" href="http://www.scrapyardarmory.com/2009/08/02/jihad-turning-point-sian-review/">Sian</a> or <a title="HTP:Galtor" href="http://www.scrapyardarmory.com/2010/02/07/historical-turning-points-galtor-review/">Galtor</a>.</p>
<p><strong>Record Sheets</strong></p>
<p>We only get two new unique variants in this Turning Points.  For more tracks, it&#8217;s a trade I&#8217;d make any day.</p>
<p>Both designs are Clan chassis.  The Dasher is a bit predictable.  Run fast, hit hard and don&#8217;t get caught.  The Kodiak is a bit more interesting due to mixed technology.  It&#8217;s a frightening standard engine beast with a C3 Master and Inner Sphere weapons.</p>
<p><strong>All The Rest</strong></p>
<p>Dieron finishes up with the expertly crafted planetary assault map.  We are still waiting for Interstellar Operations to give us updated rules to use them but they are a welcome and expected addition at the end of each Turning Point PDF.</p>
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		<title>Cold Wars 2010</title>
		<link>http://www.scrapyardarmory.com/2010/03/14/cold-wars-2010/</link>
		<comments>http://www.scrapyardarmory.com/2010/03/14/cold-wars-2010/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 03:02:48 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Cold Wars]]></category>
		<category><![CDATA[Convention]]></category>
		<category><![CDATA[HMGS]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2550</guid>
		<description><![CDATA[Cold Wars 2010 was held in Lancaster, PA this past weekend.  I was able to visit for two days this year and a full line up of games was on the schedule.  Many thanks go to Demo Agent &#8220;Speck&#8221; and his minions for the excellent games. Much buzz was in the air over the venue [...]]]></description>
			<content:encoded><![CDATA[<p>Cold Wars 2010 was held in Lancaster, PA this past weekend.  I was able to visit for two days this year and a full line up of games was on the schedule.  Many thanks go to Demo Agent &#8220;Speck&#8221; and his minions for the excellent games.</p>
<p>Much buzz was in the air over the venue shakeup for <a title="HMGS" href="http://www.hmgs.org/">HMGS&#8217;s</a> signature convention, <a title="Historicon" href="http://www.historicon.org/">Historicon</a>.  Historicon will be hosted in Valley Forge, PA this year instead of Baltimore as originally planned.  I&#8217;ve never been to the Valley Forge venue but the BattleTech crew seems optimistic about the expected turn out.  I&#8217;ll be there &#8216;Mechs and terrain in tow as I&#8217;ll be running at least one game. So, come on out and see what I cook up!</p>
<p><strong>Last Stand of the Davion Guards<a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-01.jpg"><img class="alignright size-thumbnail wp-image-2570" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 01" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-01-150x150.jpg" alt="" width="150" height="150" /></a></strong></p>
<p>The first game on Friday was a BattleForce game from the FedCom civil war.  With only four people at the table we moved through the turns quickly and completed the game to 100% destruction of one of the forces.  A great game!</p>
<p>Did the Davion Guards hold out or did the Robinson Rangers bust through the defensive line to attack the Davion flank?  I&#8217;ll have a complete battle report available shortly!</p>
<p><strong>Red versus Blue</strong></p>
<p>Capture the flag in the Solaris arenas.  Each side had two lances of BattleMechs in a long but narrow arena.  The goal was simple, capture the enemy flag and return it to your base.  I had a lot of fun playing this game despite the fact that my team ended up losing.  Inside of four hours we battled and raced across the arena and had a clear winner in the end.  I was pleasantly surprised by how fun this game was.  Maybe it was the map setup or the selection of units but the game just felt right.  It is absolutely something I&#8217;d like to do again and possibly create a few maps for in the future.</p>
<p>There are always things to improve.  Some of the faster MASC units may be an unbalancing influence but not something that can&#8217;t be countered.  I think it may have been unwise to leave a lone LongBow near our deployment zone to defend the flag.  Any &#8216;Mech with pulse weapons would have been a better choice.  At the very least we should not have left him so far forward.  The Mercury who stole our flag had a clear shot to race across the board and that was our fault for leaving the door open.</p>
<p>I&#8217;ll reiterate; It was a great game.  Look at the photos of the game below and take note of the layout.  I dare say, it almost looks like a concept paintball field (speedball not woodsball, if you don&#8217;t play paintball ask someone who does for the reference).</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-04.jpg"><img class="alignnone size-thumbnail wp-image-2567" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 04" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-04-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-02.jpg"><img class="alignnone size-thumbnail wp-image-2569" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 02" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-02-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-03.jpg"><img class="alignnone size-thumbnail wp-image-2568" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 03" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-03-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><strong>Clash on Labrea</strong></p>
<p>The Ghost Bears fight it out against the Nova Cats for control of a supply depot.  Each side had two stars a piece and the fighting was furious.  Luck was not on the side of the Ghost Bears as they lost more than a few units to through armor criticals and head shots.  Clan ERPPCs are a bitch.</p>
<p>The frequent falls were comical at times.  We had up to four &#8216;Mechs down in a pile as failed pilot rolls and gyro hits took their toll.  A fun game despite my limited participation.  My Ryoken B was unfortunately caught a bit ahead of the vanguard and ate too many pulse lasers on turn two or three.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-09.jpg"><img class="alignnone size-thumbnail wp-image-2562" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 09" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-09-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-10.jpg"><img class="alignnone size-thumbnail wp-image-2561" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 10" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-10-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><strong>The End of Necromo</strong></p>
<p>The Word of Blake is intent on destroying the production facilities on the Capellan world of Necromo.  I was on the side of the Capellans fending off the toaster lovers from laying waste to our power plants and research centers.</p>
<p>The End of Necromo will be another full battle report to be featured in a future post.  Until then, here are a few teasers.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-11.jpg"><img class="alignnone size-thumbnail wp-image-2560" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 11" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-11-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-12.jpg"><img class="alignnone size-thumbnail wp-image-2559" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 12" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-12-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><strong>Grand Melee<a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-18.jpg"><img class="alignright size-thumbnail wp-image-2553" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 18" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-18-150x150.jpg" alt="" width="150" height="150" /></a></strong></p>
<p>The Grand Melee is the traditional end of the Saturday evening.  I took to a NovaCat C and ran head first into the awaiting pulse lasers of a Glass Spider.  In the second turn, due to the combined fire from no less than three &#8216;Mechs, I succumbed to three engine hits.</p>
<p>Sigh.</p>
<p>I didn&#8217;t do near the damage I wanted but such is life.  In a perfect world I would of been able to stay at a more significant range to use my autocannons to greater effect.  As it was, I was sandwiched between the Glass Spider and a Rifleman IIC.  Rock and hard place, check.  Not to mention the extra attention from a Kraken in heavy woods and partial cover in the center of the battle.</p>
<p>But, I&#8217;m not bitter at all.  Good times were had by all and I got to do some play testing for a future post in the break just before the Melee.  Can&#8217;t wait for the next con.</p>
<p><strong>All the Rest</strong></p>
<p>Here are a few pictures from the rest of the convention.  As always there were quite a few fantastic setups.  If you have not been to a HMGS event you need to start.  It may not have the publicity of GenCon or Origins but it is more wargame centric and is in no way a small convention.  Historicon is just around the corner so make a point to come out for a day or more.  You will not be disappointed.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-05.jpg"><img class="alignnone size-thumbnail wp-image-2566" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 05" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-05-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-06.jpg"><img class="alignnone size-thumbnail wp-image-2565" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 06" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-06-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-07.jpg"><img class="alignnone size-thumbnail wp-image-2564" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 07" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-07-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-08.jpg"><img class="alignnone size-thumbnail wp-image-2563" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 08" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-08-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-13.jpg"><img class="alignnone size-thumbnail wp-image-2558" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 13" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-13-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-14.jpg"><img class="alignnone size-thumbnail wp-image-2557" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 14" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-14-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-15.jpg"><img class="alignnone size-thumbnail wp-image-2556" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 15" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-15-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-16.jpg"><img class="alignnone size-thumbnail wp-image-2555" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 16" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-16-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-17.jpg"><img class="alignnone size-thumbnail wp-image-2554" style="border: 1px solid black; margin: 10px;" title="Cold Wars 2010 - 17" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/03/Cold-Wars-2010-17-150x150.jpg" alt="" width="150" height="150" /></a></p>
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		<title>Historical Turning Points: Galtor &#8211; Review</title>
		<link>http://www.scrapyardarmory.com/2010/02/07/historical-turning-points-galtor-review/</link>
		<comments>http://www.scrapyardarmory.com/2010/02/07/historical-turning-points-galtor-review/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 15:03:19 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Davion]]></category>
		<category><![CDATA[Draconis Combine]]></category>
		<category><![CDATA[Federated Suns]]></category>
		<category><![CDATA[Historical Turning Points]]></category>
		<category><![CDATA[Kurita]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2439</guid>
		<description><![CDATA[In a surprise move, Catalyst unleashed a new PDF product based off of the Jihad Turning Points series format.  This time around, the developers chose to take a look back to the Succession Wars. In the credits the writer Geoff Swift mentions in his special thanks that this is the kick off for the Historical [...]]]></description>
			<content:encoded><![CDATA[<p>In a surprise move, Catalyst unleashed a new PDF product based off of the Jihad Turning Points series format.  This time around, the developers chose to take a look back to the Succession Wars.</p>
<p>In the credits the writer Geoff Swift mentions in his special thanks that this is the kick off for the Historical Turning Points series.  Suffice to say we can look forward to many more Historical PDFs in the future!</p>
<p><strong>Opening Fiction<a title="HTP: Galtor" href="http://www.battlecorps.com/catalog/product_info.php?cPath=27_35_213&amp;products_id=2402"><img class="alignright size-full wp-image-2441" style="border: 1px solid black; margin: 10px;" title="HTP_Galtor_img" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/02/HTP_Galtor_img.png" alt="" width="200" height="260" /></a></strong></p>
<p><em>In The Deep</em> opens up the first Historical Touchpoint with a peak into the defense of the secret Davion underwater command center.  While not the most action packed short fiction, it provides a nice introduction to the mindset of the Davion command.  So arrogant.  So self assured.  Nothing a few DEST agents can&#8217;t fix!</p>
<p><strong>Galtor III</strong></p>
<p>The Atlas section gives a quick history lesson of Galtor III with mapsheet tables that recommend terrain for battles.  Suggested TacOps add-ons round out the terrain information of the planet.</p>
<p>All together this is what we have come to expect from the Turning Point series.  No surprises so far.</p>
<p><strong>Combatants</strong></p>
<p>In the combatants section we find the first major departure from the Jihad series.  Instead of listing the experience in the awkward number system employed by its predecessors, Galtor uses the more traditional (and easier to understand) system familiar to most BattleTech players by listing the unit as Green, Regular, Veteran, or Elite.</p>
<p>Galtor also includes 3025 faction specific RAT tables to augment those found in Total Warfare and other sources.  A heavy emphasis is placed on making things work for your game.</p>
<p>Each force description, unfortunately, does not include the Notes information that we see in the Jihad series.  I think this is a mistake as I loved looking through the necessarily brief but interesting nuggets of fiction.  Its omission from the Historical Series takes away from the experience.  The units seem to have less character leaving the section dull.  Too much dry information, not enough flavor.</p>
<p>Most interesting unit ability goes to the Seventh Sword of Light for their melee prowess and the accompanying thought provoking ability.  A very good use of player choice in a special ability.</p>
<p><strong>The Tracks</strong></p>
<p>Galtor offers up a generous seven tracks with a tangible anti-Chaos Campaign feel.  These missions are designed to be played as stand alone scenarios instead of a coherent series.</p>
<p>From the mega-fauna of Derry Bay to the explosives laden Star League Depot there are an intelligent array of objectives, bonuses, and special rules within each track. With the exception of Galtorian Nights, the Galtor tracks are well prepared and thoughtful.  Possibly the best of all the Turning Point series.  Well done Geoff Swift!</p>
<p>Played as one-off scenarios you will find plenty of fun battles inside these pages.  This product is the true successor to the scenario packs of old.</p>
<p><strong>Record Sheets</strong></p>
<p>The record sheet section gives us seven designs which happen to include two mediocre (but scenario significant) submarines.  A Hunter Killer Neptune variant provides some extra teeth to an old favorite.  Each faction gets two signature &#8216;Mechs.  Among the four new &#8216;Mech offerings not a single one is heat-neutral.  Ah the Succession Wars, how we miss you!</p>
<p>The Combine gets a Dragon and an Atlas.  The Dragon has a curious variety of weapons for almost every range bracket.  The Atlas is a very simple three weapon monster.  I like this Atlas for it&#8217;s one-two short range-long range punch.</p>
<p>The Davions don&#8217;t hold back with a Thunderbolt (featuring unseen artwork!) and a Marauder (displayed in 3039 silhouette). The TBolt is an Ontos Tank with legs!  The frightening array of medium lasers is tempered by it&#8217;s nominal speed.  The Marauder has an impressive mix of weapons that would never be fired all at once during normal fighting, but they lend themselves very well to bracket fire.</p>
<p>Overall the &#8216;Mechs have good style and add spice to the Galtor scenarios.</p>
<p><strong>The Final Word</strong></p>
<p>The first in the Historical Turning Point series impresses me.  It provided additional detail where appropriate (dedicated RATs, cleaner unit skill presentation) while keeping true to the Turning Points format.  The only slip up is the exclusion of the extra fluff we come to expect in the Combatants section.</p>
<p>The excellent series of Tracks (seven in total, a feat matched only by JTP: Atreus) are some of the best I have seen and make this product a must have for the Succession Wars era player and anyone who likes the Chaos Campaign format.  If you have been clamoring for a break from the Jihad, Catalyst has listened.  Time to make good on your intentions, skip the value menu and slap down a Lincoln for this PDF.  You will not be disappointed.</p>
<p>The irony of it all is that the Historical series would probably not be possible without the prior success of the Jihad Turning Points series.  The early success of <a title="JTP: Luthien" href="http://www.scrapyardarmory.com/2008/11/21/jihad-turning-points-luthien-review/">JTP: Luthien</a> paved the way for the many Historical products that are surely in the pipeline.</p>
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		<title>Chaos Campaign: Mechwarrior Conversion</title>
		<link>http://www.scrapyardarmory.com/2010/01/17/chaos-campaign-mechwarrior-conversion/</link>
		<comments>http://www.scrapyardarmory.com/2010/01/17/chaos-campaign-mechwarrior-conversion/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 05:53:34 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Chaos Campaign]]></category>
		<category><![CDATA[Mechwarrior]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=447</guid>
		<description><![CDATA[Put a Little Chaos in Your Life I used to play MechWarrior Dark Age.  I played just about through Fire for Effect before noticing the writing on the wall and moving on to what turned out to be greener pastures (for many of you it might be back to greener pastures).  Despite it&#8217;s faults though, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Put a Little Chaos in Your Life</strong></p>
<p>I used to play MechWarrior Dark Age.  I played just about through Fire for Effect before noticing the writing on the wall and moving on to what turned out to be greener pastures (for many of you it might be <em>back</em> to greener pastures).  Despite it&#8217;s faults though, the MechWarrior game was a fast playing game that endeared a large number of gamers around the world.</p>
<p>There is no doubt in my mind that the BattleTech community has benefited from MechWarrior&#8217;s existence.  That benefit continues even today.  I make use of lots of the old MechWarrior figures I have in BattleTech games today.</p>
<p>I&#8217;m sure that there are a lot of gamers who are hanging on to their miniatures despite the closing of Wizkids and the death knell of the game.  To prove that the old Click-Tech game still has a little bit of life to it, I worked out a conversion of the popular Chaos Campaign system.  The <a title="Chaos Campaign System Review" href="http://www.scrapyardarmory.com/2008/11/20/chaos-campaign-review/">Chaos Campaign system</a> is a free download from Catalyst Game Labs.  Converting the rules is an easy affair.</p>
<p style="text-align: center;"><img class="size-full wp-image-2309 aligncenter" style="border: 1px solid black; margin-top: 10px; margin-bottom: 10px;" title="MW Chaos Campaign - 1" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/01/MW-Chaos-Campaign-1.jpg" alt="" width="640" height="480" /></p>
<p><strong>PLAYER FORCE</strong></p>
<p>The initial player Force Size should be large enough to support whatever size game desired.  As a rule of thumb, triple the average point value game you would like to play as a track.</p>
<blockquote><p>Adam would like to play 400 point games on average during tracks.  He chooses to construct a 1,200 point force to begin his campaign (400 x 3 = 1,200).</p></blockquote>
<p>Players wishing to add flavor to their campaign are encouraged to stick with a particular faction for force construction.</p>
<p>Faction Pride cards can be added to forces to represent Force Abilities similar to those presented in the Field Manual series of Battletech sourcebooks.</p>
<p><strong>OPPOSING FORCES</strong></p>
<p>Players should put together a collection of figures to represent the opposing forces for the campaign.  Figures should have a Regular experience level (Attack Stat of 9 for &#8216;Mechs and Vehicles and 7 for Infantry, see below) and be representative of what the Player force should expect to see in combat.  Obviously use what you have available.  It&#8217;s your collection so you&#8217;ll know what works best.</p>
<p>Ambitious players may want to construct an opposing force collection for each faction they own enabling them to switch out opposing forces to fit the particular Track they are playing.</p>
<p><strong>Experience Levels</strong></p>
<p>Tracks often call for opposing forces with different experience levels.  Some of you out there will probably have a diverse enough collection to fit every scenario.  For those who don&#8217;t, you can use the following chart to modify the Attack Value of Opposing Forces for each track.  Choose the way that works best for you.  So long as the challenge scales appropriately, you can&#8217;t go wrong.</p>
<table style="text-align: center; height: 94px;" border="1" width="184">
<tbody>
<tr>
<td colspan="2">Experience Modifiers</td>
</tr>
<tr>
<td>Green</td>
<td>-1</td>
</tr>
<tr>
<td>Regular</td>
<td>0</td>
</tr>
<tr>
<td>Veteran</td>
<td>+1</td>
</tr>
<tr>
<td>Elite</td>
<td>+2</td>
</tr>
</tbody>
</table>
<p><strong>Restricted Units</strong></p>
<p>Let&#8217;s face it.  There are some brutal units in the MechWarrior game.  If players agree, make a shortlist of figures that should never be seen in the campaign.  Highlander Sniper Team comes to mind as well as monster game changers like Danni Haag and the Balac Strike VTOL.  We are here to have fun over a longer haul campaign.  Make it so and avoid the meta-game.</p>
<p><strong>TERRAIN</strong></p>
<p>A standard Chaos Campaign map should be 3 feet by 4 feet.  This slightly expanded size will provide the extra room required to incorporate some of the plot elements covered in a Chaos Campaign track.</p>
<p><strong>CAMPAIGN SPECIAL RULES</strong></p>
<p>There are a lot of optional bonuses and special rules that don&#8217;t mesh with MechWarrior without some noodling.  It will be up to the players and possibly a game master to come to an agreement how these unique special rules will be adapted to the MechWarrior game.</p>
<p>Obviously for time constraints and other obvious reasons I am not about to make a comprehensive list of each and every bonus and rule published so far.  However, I will go over a few examples to convey the flavor of what I&#8217;m talking about.</p>
<blockquote><p>Adam is playing through the Chaos Unbound campaign and is playing the Vacationing in the Wasteland track.  Looking at the available optional bonuses he sees Blowing Sand, Lethargy, and Harsh Conditions.</p>
<p>In the Battletech game, Blowing Sand adds a +1 To-Hit penalty to all energy weapons.  This works well with MechWarrior and is a quick conversion.  Any unit with an Energy Attack Type gets a -1 To-Hit penalty.</p>
<p>Lethargy penalizes players with a -2 modifier to all Piloting and Initiative rolls.  Since there is no equivalent to Piloting skill in MechWarrior, Adam chooses to apply this modifier to the To-Hit number for all &#8216;Mechs using a Melee Attack Type.</p>
<p>Harsh Conditions gives a chance for weapons to fail during the track.  This seems a bit harsh as &#8216;Mechs have only two weapon types and every other unit type only one.  Adam decides that a weapon failure will result in a -1 damage penalty maximum to the affected Attack Type for the remainder of the Track.</p></blockquote>
<p>You get the idea.  Use common sense and in the event of a disagreement, dice it and get back to playing.</p>
<p><strong>FORCED WITHDRAWAL</strong></p>
<p>Any unit that has the Salvage Special Ability (and most do except those damned Banson&#8217;s Raiders) will be affected by Forced Withdrawal if the track calls for it.</p>
<p><strong>WARCHEST POINT SYSTEM</strong></p>
<p>Use the Warchest system for all Chaos Campaign accounting as described in the PDF.  The only difference comes when it is time to repair or purchase units and equipment.  When it comes to these transactions, you would normally convert your Warchest Points to Supply Points.  Instead we convert them to MechWarrior points.</p>
<p><strong>Force Size Modifier (FSM)<a href="http://www.scrapyardarmory.com/wp-content/uploads/2010/01/MW-Chaos-Campaign-2.jpg"><img class="size-thumbnail wp-image-2312 alignright" style="border: 1px solid black; margin: 10px;" title="MW Chaos Campaign - 2" src="http://www.scrapyardarmory.com/wp-content/uploads/2010/01/MW-Chaos-Campaign-2-150x150.jpg" alt="" width="150" height="150" /></a><br />
</strong></p>
<p>The Force Size Modifier allows players to scale the size of their forces to match their tastes.  The Warchest points will be adjusted up or down depending on how large a force you would like to run.</p>
<p>Divide the total MechWarrior point value of your force by 800 and round to the tenth digit (1.375 becomes 1.4).  This becomes your Force Size Modifier for the rest of the campaign.  Do not adjust this number as your force gains or loses units.  It is always based on what your force started the campaign with.</p>
<p><strong>Technology Rating (TR)<br />
</strong></p>
<p>Within the MechWarrior framework, Technology Rating becomes a self imposed handicap (or advantage) for the campaign.  Use it to dial up or down the difficulty of your campaign.  Use the following table to choose your Technology Rating.</p>
<table style="text-align: center; height: 130px;" border="1" width="211">
<tbody>
<tr>
<td style="text-align: center;" colspan="2">MW Technology Rating</td>
</tr>
<tr>
<td>A</td>
<td style="text-align: center;">1.2</td>
</tr>
<tr>
<td>B</td>
<td>1.1</td>
</tr>
<tr>
<td>C</td>
<td>1.0</td>
</tr>
<tr>
<td>D</td>
<td>0.9</td>
</tr>
<tr>
<td>E</td>
<td>0.8</td>
</tr>
<tr>
<td>F</td>
<td>0.7</td>
</tr>
</tbody>
</table>
<blockquote><p>Adam has just completed his first Track and is anxious to buy some new units to bolster his force and get back to the action.  Adam looks through his collection and spots a Veteran Legionnaire he wants.  The &#8216;Mech costs 119 MW Points.</p>
<p>Adam&#8217;s force began the campaign with 1,200 MW Points which gave him a Force Size Modifier of 1.5 (1,200 / 800 = 1.5).  Adam chose to give his force a Technology Rating of C (1.0).</p>
<p>Using this information, Adam figures out how many Warchest Points he will need to afford his Legionnaire.  He divides the MechWarrior Point cost of the Legionnaire by his FSM and his TR  to get 80 (119 / 1.5 / 1.0 = 79.33 rounded up to 80).  The new Legionnaire will cost Adam 80 Warchest points.</p></blockquote>
<p><strong>Upgrading Pilots</strong></p>
<p>The costs for upgrading pilots in Chaos Campaign are absurdly low, so skip them for sanity&#8217;s sake.  Some things in life just shouldn&#8217;t be bought.  Experience is one of them.  I recommend using an experience system similar to what is presented in Total Warfare (pages 40-41).</p>
<p>If players agree, you can even buy the custom pilots for &#8216;Mechs in your force.</p>
<p>Purchased units are assumed to come with pilots consistent with their Attack Value.</p>
<p><strong>Repairing Units</strong></p>
<p>Repairs between tracks are based on the value of the unit and how much damage they have received.  Use the following table to determine the Mechwarrior Point repair costs.</p>
<table style="text-align: center; height: 76px;" border="1" width="212">
<tbody>
<tr>
<td colspan="2">MW Repair Table</td>
</tr>
<tr>
<td>Damaged</td>
<td>30% of Cost</td>
</tr>
<tr>
<td>Crippled</td>
<td>45% of Cost</td>
</tr>
<tr>
<td>Destroyed</td>
<td>60% of Cost</td>
</tr>
</tbody>
</table>
<p>Obviously this presents a problem when you have repair vehicles in the game that can repair units during a track.  Players may wish to mitigate this anomaly by disallowing them completely.  This is a harsh change to the game but a necessary one.  If you have a good mission going the temptation would be strong to hold off killing the last opposing unit while you ferry your units to the repair vehicle in order to avoid paying repair costs.</p>
<p>For more tips on balancing your campaign purchase and repair costs see my previous <a title="Chaos Campaign: Advanced Unit Costs" href="http://www.scrapyardarmory.com/2009/01/10/chaos-campaign-advanced-unit-costs/">Chaos Campaign post Advanced Unit Costs</a>.</p>
<p><strong>Next Track?</strong></p>
<p>Stay tuned as I present a new After Action Report detailing a Mechwarrior force in the Chaos Unbound campaign Track, <a title="Look Whos COming to Dinner" href="http://www.scrapyardarmory.com/2010/01/17/chaos-campaign-mechwarrior-conversion/"><em>Look Who&#8217;s Coming to Dinner</em></a>.</p>
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		<title>Jihad Turning Points Atreus &#8211; Review</title>
		<link>http://www.scrapyardarmory.com/2009/11/27/jihad-turning-points-atreus-review/</link>
		<comments>http://www.scrapyardarmory.com/2009/11/27/jihad-turning-points-atreus-review/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 02:03:46 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Free Worlds League]]></category>
		<category><![CDATA[Jihad]]></category>
		<category><![CDATA[Jihad Turning Points]]></category>
		<category><![CDATA[Marik]]></category>
		<category><![CDATA[Word of Blake]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=2168</guid>
		<description><![CDATA[Finally the Jihad Turning Points series visits Atreus, heart of the Free Worlds League and the forsaken incubation chamber for the bastard Word of Blake. As an unapologetic fan of the Free Worlds League, I&#8217;ve been waiting long enough for a better look at the happenings on Atreus.  With new writer Jim Rapkins at the [...]]]></description>
			<content:encoded><![CDATA[<p>Finally the Jihad Turning Points series visits Atreus, heart of the Free Worlds League and the forsaken incubation chamber for the bastard Word of Blake.<a title="Jihad Turning Points Atreus" href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=280"><img class="alignright size-full wp-image-2172" style="border: 1px solid black; margin: 10px;" title="TurningPointsAtreus" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/TurningPointsAtreus.jpg" alt="TurningPointsAtreus" width="150" height="195" /></a></p>
<p>As an unapologetic fan of the Free Worlds League, I&#8217;ve been waiting long enough for a better look at the happenings on Atreus.  With new writer Jim Rapkins at the helm, will JTP: Atreus uplift or disappoint?</p>
<p><strong>Opening Fiction</strong></p>
<p>While confusing, the opening fiction is aptly named.  Divided Loyalties features a little subtle action combined with a jumble of unit names and numbers shaken generously with  Word of Blake atrocities.  The Word is winning no friends among its supposed allies.  With the Knights of the Inner Sphere still in play, the Blakists will find it harder and harder to segment and abuse the armies of the Free Worlds League.</p>
<p>We continue to see the cracks in the facade as the Jihad continues.  Just when will the Inner Sphere realize that the emperor has no clothes?</p>
<p><strong>Atreus</strong></p>
<p>The Atreus section gives much more current events than the brief history lesson and general description we have come to expect from prior Turning Points.  A welcome change considering the significant amount of upheaval the planet suffers under Word of Blake control.</p>
<p><strong>Combatants</strong></p>
<p>In typical Marik fashion, the combatants section is brother against brother and a blurred perception of friend and foe.  A sad fate for the mighty Free Worlds League.</p>
<p>Each unit&#8217;s notes include careful bits of information that help the reader piece together the bigger story of the battles in and around Atreus including significant yet still mysterious events surrounding the moon of Wendigo.</p>
<p><strong>The Tracks</strong></p>
<p>Atreus gives us seven tracks to play, a new record for the Turning Points series.   The Track costs run the gamut from 400 points to 1,000 points.</p>
<p>I felt that the creativity for the Atreus tracks was subpar for the series. The track objectives without exception were pedestrian and accompanied by uninspired optional bonuses.  Giving goofy names to the same objective does not make a Track interesting.  11 out of 14 objectives involved some form of destroying enemy units.  The rest were not much better and involved simply exiting units off a particular map edge.</p>
<p>Overall, I felt disappointed with the Atreus Tracks. Not only in the Track construction but also the story that they helped to tell.    It boggles my mind that the military units of the Free Worlds league could be so fractured.  It&#8217;s frustrating to read the words sometimes, but it is a reality that every Marik fan has to deal with.  Each in their own way, no less.</p>
<p><strong>Record Sheets</strong></p>
<p>For a change, Atreus provides no Warship record sheets.  Instead, we receive three &#8216;Mechs and one combat vehicle.  Lets take a look.</p>
<p>Albatross Dantalion is a TSM capable variant with a prototypical Blakist energy heavy weapons loadout.  Large VSPs and Capacitor backed PPCs will have your opponents rushing for Reflective Armor.  Speaking of armor, this Albatross has apparently shed it&#8217;s glass jaw for a proper amount of Assault &#8216;Mech worthy armor.</p>
<p>The Mercury Elite Emperor is a simpler refit which shuffles around the weapons for something different and refreshing.  A pair of Silver Bullet Gauss are backed up by dual Snub Nose PPCs.  All of which can be fired without fear of overheating.  A pair of medium pulse rounds out the package for short range situations where heat is a non-issue.</p>
<p>The Peacemaker is a curious light &#8216;Mech used by the Atreus Police forces.  It has one heat sink.  You read that right, one single solitary heat sink.  It can&#8217;t run and not build up heat!  A machine gun, &#8216;Mech taser and SRM2 provide offense to augment the amazing heat dissipating power the chassis provides.</p>
<p>Rounding out the record sheet section is a Tokugawa heavy tank variant used by the Legionnaires.  It features a single UAC10 backed by dual Streak SRM4 racks with a flamer and AMS for good measure.</p>
<p><strong>The Final Word</strong></p>
<p>While Atreus is a must for Marik fans such as myself, the substandard Tracks and the lack of Warship record sheets may make this a skippable product for others.  Taken as a whole the JTP series is well worth the price of admission but be warned that Atreus is not the best of the breed.</p>
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		<title>Chaos Campaign: War of 3039</title>
		<link>http://www.scrapyardarmory.com/2009/11/20/chaos-campaign-war-of-3039/</link>
		<comments>http://www.scrapyardarmory.com/2009/11/20/chaos-campaign-war-of-3039/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:54:15 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Scenario]]></category>
		<category><![CDATA[Chaos Campaign]]></category>
		<category><![CDATA[Draconis Combine]]></category>
		<category><![CDATA[Federated Commonwealth]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=436</guid>
		<description><![CDATA[The War of 3039 is a speed bump relative to some of the other more notable wars within the Inner Sphere.  It&#8217;s implications however, are on par with the Succession Wars, the Clan Invasion or the Word of Blake Jihad.  It is the story of a nation at the brink that was pulled from the [...]]]></description>
			<content:encoded><![CDATA[<p>The War of 3039 is a speed bump relative to some of the other more notable wars within the Inner Sphere.  It&#8217;s implications however, are on par with the Succession Wars, the Clan Invasion or the Word of Blake Jihad.  It is the story of a nation at the brink that was pulled from the precipice by an unorthodox yet skilled leader; Theodore Kurita.<a title="War of 3039" href="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/Chaos-Campaign-War-of-3039.pdf"><img class="alignright size-full wp-image-2186" style="border: 1px solid black; margin: 10px;" title="War of 3039 Cover" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/War-of-3039-Cover1.png" alt="War of 3039 Cover" width="150" height="194" /></a></p>
<p>Historical: War of 3039 was released in the FanPro days and provides a world by world account of the short lived war between the Draconis Combine and the Federated Commonwealth.  It seemed only natural to me that the Chaos Campaign rules could be used to present the battles fought into a story that BattleTech fans could readily re-live.</p>
<p>Re-released, here is a collection of tracks that I previously released in the <a title="Community Created Wartracks" href="http://www.classicbattletech.com/forums/index.php/topic,18512.0.html">Community Created Warchest thread</a>.  This collection is updated, proofed, and put together in a handy PDF download.</p>
<p>For more information on the Chaos Campaign system I recommend the following:</p>
<ul>
<li><a title="The Chaos Campaign Rules FREE!" href="http://www.classicbattletech.com/index.php?action=products&amp;mode=full&amp;id=232">Chaos Campaign Rules</a></li>
<li><a title="Errata" href="http://www.classicbattletech.com/forums/index.php/topic,43510.0.html">Errata From the Forums</a>, Scroll down for the official new calculation for Tech Rating</li>
</ul>
<p>And here is Chaos Campaign: War of 3039 for your gaming enjoyment.</p>
<ul>
<li><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/11/Chaos-Campaign-War-of-3039.pdf">Chaos Campaign &#8211; War of 3039</a> (PDF, 205K)</li>
</ul>
<p>Download it, play it, and enjoy!  And while you are at it, I would be grateful for any additional input that would make it even better!  If you come across any issues with balance, grammar, or anything else that could use some spit and polish please let me know.</p>
<p>I hope you enjoy the campaign as much as it was for me to write it!  Happy gaming!</p>
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		<title>Custom Battleforce Tokens</title>
		<link>http://www.scrapyardarmory.com/2009/09/13/custom-battleforce-tokens/</link>
		<comments>http://www.scrapyardarmory.com/2009/09/13/custom-battleforce-tokens/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 01:25:44 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Battleforce]]></category>
		<category><![CDATA[Strategic Operations]]></category>

		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=591</guid>
		<description><![CDATA[Have you played a game of BattleForce yet?  Strategic Operations has officially hit the streets so you have no excuse.  We all have printable counters available for free download as well as on the Battleshop.  We have plenty of calculated stats available for use via some amazing fans in the forums.  I&#8217;ve already had some [...]]]></description>
			<content:encoded><![CDATA[<p>Have you played a game of BattleForce yet?  Strategic Operations has officially hit the streets so you have no excuse.  We all have printable counters available for <a title="Tokens by Bedwyr" href="http://www.pryderockindustries.com/dl_game_aids.php#Bedwyr">free download</a> as well as on the <a title="More Tokens for More Factions" href="http://www.battlecorps.com/catalog/index.php?cPath=27_35_213">Battleshop</a>.  We have plenty of <a title="Battleforce Stats" href="http://www.classicbattletech.com/forums/index.php/topic,56488.0.html">calculated stats available</a> for use via some amazing fans in the forums.  I&#8217;ve already had some fun with the <a title="Bullet in the Blue Sky" href="http://www.scrapyardarmory.com/2009/05/12/bullet-in-the-blue-sky/">QuickStrike variation</a> and my ready stock of MechWarrior figures.  The one thing stopping me from playing some serious games of vanilla Battleforce has been converting the available printable counters into something worth spending some time on.</p>
<ul>
<li><a title="BF Counters" href="http://www.classicbattletech.com/downloads/CBT%20BattleForce%20Counters.pdf">Objectives, Commands, and Requests</a></li>
<li><a title="BF Merc Counters" href="http://www.classicbattletech.com/downloads/BFTokens_Mercs.pdf">Mercenaries</a></li>
<li><a title="BF Tokens Misc" href="http://www.classicbattletech.com/downloads/BFTokens_Misc.pdf">Misc</a></li>
</ul>
<p><strong>The Basics</strong></p>
<p>I&#8217;ve been kicking around a few ideas for a simple token construction technique.  My particular variation is only slightly different than the Catalyst recommended method.  I hope you will enjoy the slight but meaningful difference.</p>
<p>Print out you favorite faction&#8217;s tokens and cut them out as you would expect, keeping the Radar side together with the unit side.  We are going to fold these two halves together and with a bit of glue attach them.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-01.jpg"><img class="alignnone size-thumbnail wp-image-2016" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 01" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-01-150x150.jpg" alt="BattleForce Tokens 01" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-02.jpg"><img class="alignnone size-thumbnail wp-image-2015" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 02" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-02-150x150.jpg" alt="BattleForce Tokens 02" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-03.jpg"><img class="alignnone size-thumbnail wp-image-2014" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 03" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-03-150x150.jpg" alt="BattleForce Tokens 03" width="150" height="150" /></a></p>
<p>We are almost there already.  Pretty easy.  Now you could mark up your tokens and start rolling dice.  But I like a little more polish to my game counters.  Get out some clear packing tape (the good stuff.  Cheaper brands will not be as crystal clear.) and place your token on one side of the tape.  Cut another piece and carefully lay it over top.  After pressing around the edges you have a nicely protected and sturdy token.  Cut off the excess and throw the completed token into your game.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-04.jpg"><img class="alignnone size-thumbnail wp-image-2013" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 04" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-04-150x150.jpg" alt="BattleForce Tokens 04" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-05.jpg"><img class="alignnone size-thumbnail wp-image-2012" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 05" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-05-150x150.jpg" alt="BattleForce Tokens 05" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-06.jpg"><img class="alignnone size-thumbnail wp-image-2011" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 06" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-06-150x150.jpg" alt="BattleForce Tokens 06" width="150" height="150" /></a></p>
<p>A side benefit of the tape is that it will take a dry erase marker quite well.  Your tokens can change their representation if you find yourself using a slightly different organization later on down the line.  Don&#8217;t like the markings?  Wipe them away and try something different.</p>
<p><strong>Oh By the Way</strong></p>
<p>Did you notice yet that some of these tokens make perfect tokens for normal BattleTech games?  Buildings, Fire, Minefields, Debris, it&#8217;s all here for FREE from Catalyst.  Simply amazing.  By using my packing tape method as above, you get even easier record keeping possibilities.  You can jot down the remaining construction factor right onto the buildings.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-10.jpg"><img class="alignnone size-thumbnail wp-image-2007" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 10" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-10-150x150.jpg" alt="BattleForce Tokens 10" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-11.jpg"><img class="alignnone size-thumbnail wp-image-2006" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 11" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-11-150x150.jpg" alt="BattleForce Tokens 11" width="150" height="150" /></a></p>
<p><strong>Something More Substantial</strong></p>
<p>Now that&#8217;s pretty cool, but you know as well as I do that no matter how much weight that tape added, a good stiff breeze will still clear your game faster than Herb with his pockets full of Davy Croketts.</p>
<p>I wanted something that would be more substantial while still easy to move.  I experimented with a few methods but came back to a familiar product.</p>
<p>I use Warmachine 30mm round bases for all of my BattleTech infantry (they don&#8217;t have a facing so why mount them on a hex base unnecessarily?).  If you take two bases and connect them together, you get a very nice token that fits very nicely into a standard BattleTech hex.  This was the base for my BattleForce token.</p>
<p>I attached the two sides together with an ample amount of glue from a hot glue gun.  The excess is easy to wipe away and it&#8217;s cheap too.</p>
<p>It just so happens that the radar blip circle is the perfect size to fit into the 30mm inset.  Using this as a guide, I cut out samples.  I used tape to seal each token as above and glued it to base with rubber cement.</p>
<p style="text-align: center;"><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-07.jpg"><img class="alignnone size-thumbnail wp-image-2010" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 07" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-07-150x150.jpg" alt="BattleForce Tokens 07" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-08.jpg"><img class="alignnone size-thumbnail wp-image-2009" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 08" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-08-150x150.jpg" alt="BattleForce Tokens 08" width="150" height="150" /></a><a href="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-09.jpg"><img class="alignnone size-thumbnail wp-image-2008" style="border: 1px solid black; margin: 10px;" title="BattleForce Tokens 09" src="http://www.scrapyardarmory.com/wp-content/uploads/2009/09/BattleForce-Tokens-09-150x150.jpg" alt="BattleForce Tokens 09" width="150" height="150" /></a></p>
<p>Now obviously, there is a substantial cost increase with this method.  I like the hefty feel of the finished token though.  It feels almost made for the game.  If you find this idea helpful do leave a note in the comments letting me know.</p>
<p><strong>What Are You Waiting For?</strong></p>
<p>Get in those BattleForce game now!  You haven&#8217;t any excuses left!  You can fight a Battalion on Battalion in a few short hours now so why not let loose the dogs of war and smash massive armies together.  BattleForce makes it possible and better tokens make it look even better than ever!</p>
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