ScrapYard Armory

A BattleTech weblog

Aug-6-2010

GenCon 2010 – Day 1

New Location at Hall F

Catalyst Game Labs gaming area moved this year.  The Wabash room just a stones throw away from the exhibitor hall was the previous home for Catalyst as well as Privateer.  This year there is a long corridor that snakes its way behind the exhibitor room and out into an enormous gaming space known as Hall F.

Catalyst is tucked in the middle between Heroscape and Heroclicks.  Privateer our pseudo convention gaming competitor (all in good fun…) is within spitting distance.

Wabash was always a noisy venue.  It will be interesting to see if the new space changes the audio quality at all.  More on that at the end of the convention.

Catalyst and Iron Wind Metals

Catalyst Game Labs in in their usual location within the exhibitor hall in a huge space in front of the main doors.  Iron Wind is tucked into a nearby space which is small but jam packed.  The shelves are filled with thousands of ‘Mechs, Vehicles, and Infantry including every single archive unit at regular prices.

The only thing I really missed was the Introductory Box set.  It’s unfortunate that they could not get them in for GenCon but I’m sure they tried their hardest.

The seminars are tomorrow so perhaps there is still hope that they have a surprise waiting.

CamoSpecs Diorama

This years diorama takes place on Terra near Cairo.  It’s the Liberation of Terra and there is little else to talk about so lets just get to some pictures.

Other Games and More Pictures

There is more to GenCon than BattleTech alone and I made a full day of games and demos.  Here are just a  few highlights.

Leviathans

I took in a quick Leviathans demo for an hour outside the massive hall F.  The event was filled and at least three people turned away when they saw the huddle of gamers around the single map.

I like the basic system.  The attack and damage system is robust and unique.  It was very easy to learn and after the first turn, myself and the rest of the group were rolling dice themselves.  We had three chances to crack the keel on various targets but didn’t have the dice rolls to make it happen.  An enjoyable system and perhaps worth a box set purchase in the future.

The only thing I found lacking was the movement portion of the turn.  There was little to do strategically besides rotate your ship around to spread damage.  I’ve heard that torpedoes (damn the torpedoes!!!) and other advanced features would make the movement phase more interesting.  As it is, there is no terrain in the air.  No way to jump into woods for cover.

M.E.R.C.S

MERCS is a new gaming company who originally made miniatures alone but is now expanding with an infantry skirmish rules set.

I was late to the demo but still managed to get in a complete game from start to finish in under an hour all while learning the rules.

The premise of the game is small unit tactics.  Each unit has a card that has stats but also serves as a movement template.  Each stat card is packed with information which can be foreboding for a new player but it gets easy quickly.  I enjoyed the game and may look into getting some of the miniatures.  Some of them could be stand ins for light battle armor in a Time of War game.

Warlord: Ebentop Cavern Crawl

Like massive dungeon crawls?  This map was amazing.  The Warlord rules were simple and easy to learn.  The combat was fast and furious.  What else can you ask for?  ‘Mechs will always have their place, but sometimes you just need to bury a sword in the skull of a Gnoll.

All The Rest

Posted under News
  1. deimos Said,

    Those IWM mini’s have their 2-ups sculpts in the back?

  2. Mark H Said,

    Thanks for sharing the pics for those of us who live abroad.

    Some excellent shots there.
    What the deal with the little and big mech display?

    Is it just showing off the scale creep?

  3. Brian Said,

    The little and big ‘Mech display is showing the standard scale next to a BattleForce scale model which Iron Wind expects to have for sale at some point in the future.

    Glad you are enjoying the coverage. More good things to come!

  4. NCKestrel Said,

    Thanks for the GenCon news. Next best thing to being there.

  5. Pete Miller Said,

    Really appreciate all the pics, thanks!

  6. david Said,

    What’s with the wood board full of mechs and two different sizes? Can you explain it to us?

    Also is that a Mech using a Null system that is cast in clear resin (yellow). Again can you let us know more.

    Great shots. Wish I were there!

    -david
    http://www.d4d6d8d10d12d20.com – My Game Blog

  7. StCptMara Said,

    Does not compare to being there….but is a good consolation prize! I hope to see the GenCon Day 2
    and day 3 and day 4….these things are teh best for those who could not make it this year! And, your
    blog needs more pictures of Fred!

  8. Moe Said,

    Thank you for the pics. I always enjoy the updates on your blog.

    One question: Under “All The Rest”… What game/system is being used in the first pic? I have seen this similar zombie/modern city setup before in your pics from various cons and I’m just curious as to what exactly these folks are playing. Thanks in advance!

  9. Quigs Said,

    20 points for Damn the Torps.

  10. Paint-it-Pink Said,

    Nice pictures for us who remain behind.

  11. Brian Said,

    @ Moe,

    The zombie game you see is All Things Zombie if I am not mistaken. Each player is in charge of a group of survivors with a particular goal to complete.

    The Good: Every time you fire a gun or break a window you get a noise counter which has a chance to convert to a zombie. A baseball bat is almost silent. An excellent game mechanic.

    The Bad: The initiative system sucks. If you don’t roll well at the beginning of your turn, your group is “frozen” by fear and does not act at all. A zombie game should be more action and less lucky initiative rolls.

    I do remember playing this game during my first GenCon, but I do like zombie games so pictures from other Cons may have been similar (hell even using the same miniatures) but they are often GM’d by different people.

  12. Moe Said,

    Very cool, thank you Brian. I actually have read aar’s for ATZ before, and just from reading I didn’t like the sound of being ‘frozen’ by fear. But I did like the sound of everything else. If I ever buy the rules (I don’t have a paypal account and don’t really want to make one for just one purchase), I will certainly modify that mechanic, like I do with almost every game I play, including Battletech.

    Anyway thanks again for all the write ups and such. I visit your blog daily and always enjoy reading.

  13. Catalyst Game Labs » Archive » Catalyst Game Labs Gen Con 2010 Wrap-Up Said,

    […] podcasts, and more. I know we’re missing plenty, but these are just the few found to date: ScrapYard Armory, Men of Action, NeonCon [a long, live interview with Randall…just not sure where it's buried in […]