ScrapYard Armory

A BattleTech weblog

Feb-6-2010

Side Show

This battle was fought using the RPG combat rules from A Time of War (which was still in beta at the time, it has since been officially released).  Both players had a squad of seven characters based on the sample characters provided in the RPG rule book.  The mapsheets and figures were used from the original BattleTroops box set.

Playing through this game gave me a lot of ideas.  Combined with the enhancements that came out of the RPG beta period, I think we have a very good candidate for a BattleTroops 2.0 game.  More on that later but first, lets get into the action!

This is the first mission in the original BattleTroops box set.  The objective is not to rack up the body count but instead break through to the opposite side of the map.  Victory points are awarded for surviving soldiers that exit off the map prior to turn 12.

Quick Note: Yellow Chips = STUN, Red Chips = BLEEDING, Blue Chips = HOLDING ACTION

Turn 1

The Davions rush forward two down the center, three to the north and two entering a building near their deployment zone.  The Liaos sprint four soldiers around the southern flank while two stay put to take shots at the approaching Davions.  A lone soldier sprints to the north towards the larger group of Davions.

One of the Davions who sprinted up the center of the battlefield was cut down when rifle and blazer equipped Liaos walked out from cover and did heavy damage causing bleeding and unconsciousness.  Not a great start for the Davions.

Turn 2

The Davions continue working inside buildings leaving two soldiers in the open in the center corridor of the battle.  They trade fire with the two Liao soldiers who have not ventured far from their deployment zone.  The Davions miss while the Liaos hit once at long range.  The bleeding Davion from the prior turn’s fire succumbs to his injuries.

The group of southern flanking Liao take some long range shots across the battlefield but do not connect.

Turn 3

The Davion in the middle of the battle holds his position and fires at the group of flanking Liao to his south.  In one well rolled volley, an SMG carrying Combat Tech is killed instantly by the Blazer wielding Davion.  The rest of the Liao don’t bother firing back and instead run behind or into the nearest building getting closer to the objective.  The Davions in the area work themselves out of the building and toss grenades past the corner of the building mildly injuring one Liao soldier.

Near the center of the battle, another grenade toss, this time by a Liao, is much more devastating.  The throw goes long but it bounces back into the intended targets.  One Davion is severely wounded while another takes mostly fatigue damage thanks to his armor.  The last Davion in the area is too far away and his armor absorbs all of the damage.

Turn 4

In the middle of the battle the Liao soldiers begin to fan out around the building and pick off Davions who can’t roll well enough to return fire successfully.  Another grenade is well tossed in the middle of an already wounded group of Davions.  The results are devastating.  One Davion dies while the others are stunned and bleeding.

Towards the south, the Davions begin moving towards the objective edge while one holds action to cover their retreat.  A Liao soldier tries to make a break for it and sprints past the Davion’s field of view.  The Davion reacts quickly and rips the Liao apart with a well rolled hail of bullets.

Turn 5

To the north, the Liao soldiers begin cleaning up, putting the wounded out of their misery while selectively holding action to cover the middle corridor.  The remaining Davions sprint from their positions using buildings for cover.  The last Davion holds action to possibly take out any Liao foolish enough to cross his path but in the end sprints to meet his comrades.

Turn 6

With a clear path to their objectives in sight, the remaining Liao and Davions move solomly towards their respective map edges.

In a final bold move, a Davion finds an opportunity to round a building corner and shoot a Liao in the back.  He hits but doesn’t do enough damage to take the soldier out of commission.  The Liao un-stuns and dashes to cover.  The last shot is fired and done.

Aftermath

Lots of fun and it appeared that grenades are a killer tool when used correctly.  Also, I think you need to always be aware of the threat and use a 5m spread for all engagements.  Keeping your soldiers too tight is just asking for a grenade toss in your general direction.

Victory in this game goes to the Liao player with five live soldiers to three.

Posted under After Action Report

Comments are closed.