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	<title>Comments on: BattleForce: Covet Thy Neighbor</title>
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	<link>http://www.scrapyardarmory.com/2009/10/04/battleforce-covet-thy-neighbor/</link>
	<description>A BattleTech weblog</description>
	<lastBuildDate>Wed, 01 Feb 2012 01:59:00 +0000</lastBuildDate>
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		<title>By: Chris</title>
		<link>http://www.scrapyardarmory.com/2009/10/04/battleforce-covet-thy-neighbor/comment-page-1/#comment-3119</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 06 Oct 2009 04:06:35 +0000</pubDate>
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		<description>Great game! Thanks for hosting!

Although the forces were a bit unbalanced my opponent played a flawless game. Congrats on the win!

Over all it was a great play test and the &quot;assign and fire&quot; tweak defiantly made the game run smoother.  I think a game with additional infantry and tank units and fewer Mech lances would make a really interesting game. It would really stress the importance and the strategic flexibility of the Mech units.

The key to Battle Force games seems to be speed.  If you can keep it moving its a great game!

-Chris</description>
		<content:encoded><![CDATA[<p>Great game! Thanks for hosting!</p>
<p>Although the forces were a bit unbalanced my opponent played a flawless game. Congrats on the win!</p>
<p>Over all it was a great play test and the &#8220;assign and fire&#8221; tweak defiantly made the game run smoother.  I think a game with additional infantry and tank units and fewer Mech lances would make a really interesting game. It would really stress the importance and the strategic flexibility of the Mech units.</p>
<p>The key to Battle Force games seems to be speed.  If you can keep it moving its a great game!</p>
<p>-Chris</p>
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