<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Sweet Spot</title>
	<atom:link href="http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/</link>
	<description>A BattleTech weblog</description>
	<lastBuildDate>Wed, 01 Feb 2012 01:59:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Jason n TX</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1220</link>
		<dc:creator>Jason n TX</dc:creator>
		<pubDate>Tue, 14 Apr 2009 23:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1220</guid>
		<description>I was into the role-playing when i was young, not so much anymore now that im 25, but a good story to your campaign always helps get you into it  bit more.</description>
		<content:encoded><![CDATA[<p>I was into the role-playing when i was young, not so much anymore now that im 25, but a good story to your campaign always helps get you into it  bit more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Ronin</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1215</link>
		<dc:creator>Steve Ronin</dc:creator>
		<pubDate>Tue, 14 Apr 2009 21:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1215</guid>
		<description>Great article.
I&#039;ve always enjoyed OBJECTIVE focused games.
a little role-playing and/or gamer-immersion is always a bonus in my book.

*hides from throw fruit*</description>
		<content:encoded><![CDATA[<p>Great article.<br />
I&#8217;ve always enjoyed OBJECTIVE focused games.<br />
a little role-playing and/or gamer-immersion is always a bonus in my book.</p>
<p>*hides from throw fruit*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1164</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 13 Apr 2009 09:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1164</guid>
		<description>Nice addition Jason thanks.  Tac Ops is chock full of interesting rules that can change-up the game.

Also good point Quigs.  Although I never meant to include lights and even mediums in the faster &#039;Mech discussion.  Faster Heavies and Assaults will make for a faster game I think.  Remember that game on Mars?  Not the exact same I know but it is the closest playtesting we&#039;ve done yet.

Thanks for all the comments as always!</description>
		<content:encoded><![CDATA[<p>Nice addition Jason thanks.  Tac Ops is chock full of interesting rules that can change-up the game.</p>
<p>Also good point Quigs.  Although I never meant to include lights and even mediums in the faster &#8216;Mech discussion.  Faster Heavies and Assaults will make for a faster game I think.  Remember that game on Mars?  Not the exact same I know but it is the closest playtesting we&#8217;ve done yet.</p>
<p>Thanks for all the comments as always!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quigs</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1157</link>
		<dc:creator>Quigs</dc:creator>
		<pubDate>Mon, 13 Apr 2009 05:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1157</guid>
		<description>Decent article, disagree with you on a point though.

Fast mechs.  They lengthen games, slow mechs shorten em down.

Two quick examples.

Two spiders fighting each other.
Guner 4, jump 3, target mod 4, making a short range chance at 11, or impossible at medium.

Two Hollanders fighting each other.

Gunner 4, Walk 1, Target mod 2. 7&#039;s with a guass.</description>
		<content:encoded><![CDATA[<p>Decent article, disagree with you on a point though.</p>
<p>Fast mechs.  They lengthen games, slow mechs shorten em down.</p>
<p>Two quick examples.</p>
<p>Two spiders fighting each other.<br />
Guner 4, jump 3, target mod 4, making a short range chance at 11, or impossible at medium.</p>
<p>Two Hollanders fighting each other.</p>
<p>Gunner 4, Walk 1, Target mod 2. 7&#8242;s with a guass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason San Marcos, TX</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1138</link>
		<dc:creator>Jason San Marcos, TX</dc:creator>
		<pubDate>Sun, 12 Apr 2009 17:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1138</guid>
		<description>Another good easy rule to add would be the glancing blows rule if you wanted to lengthen your game some. It&#039;s an easy advanced rule to throw into your games, and adds some realism too.</description>
		<content:encoded><![CDATA[<p>Another good easy rule to add would be the glancing blows rule if you wanted to lengthen your game some. It&#8217;s an easy advanced rule to throw into your games, and adds some realism too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Easykill</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1137</link>
		<dc:creator>Adam Easykill</dc:creator>
		<pubDate>Sun, 12 Apr 2009 16:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1137</guid>
		<description>Good article mate</description>
		<content:encoded><![CDATA[<p>Good article mate</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason San Marcos, TX</title>
		<link>http://www.scrapyardarmory.com/2009/04/12/the-sweet-spot/comment-page-1/#comment-1134</link>
		<dc:creator>Jason San Marcos, TX</dc:creator>
		<pubDate>Sun, 12 Apr 2009 15:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.scrapyardarmory.com/?p=1136#comment-1134</guid>
		<description>Awsome as always man. :)</description>
		<content:encoded><![CDATA[<p>Awsome as always man. :)</p>
]]></content:encoded>
	</item>
</channel>
</rss>

